Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
BitBeastsNewsBitBeasts Devlog #1 — Version 0.3.0
Major update

BitBeasts Devlog #1 — Version 0.3.0

BitBeasts · published 12 Aug 2026, 17:59 UTC

All newsPlayers around this dateRead on Steam

BitBeasts Devlog #1 — Version 0.3.0

August 12, 2026

Version 0.3.0 brings major changes to several core systems, including equipment, progression, laboratories, crafting, combat, and the campaign structure. Here's what we've been working on.

Equipment System

The Equipment System is now mostly complete!

Your ship can equip weapons from 7 different weapon types, but weapons must match the slot type of the equipped cannon.

For example:

Heavy Weapons can be equipped in Heavy Slots

Light Weapons can be equipped in Light Slots

Hybrid Slots can equip weapons of any type

This system will play an important role in building and customizing your ships as more weapons become available.

We've also added 2 new Light Weapons and 1 new Heavy Weapon to the game.

Playable Ship Families

Three ship families are now fully playable:

BlazeFang Family

CryoSurge Family

VoidCaster Family

Each family contains multiple ship tiers that can be developed individually while still contributing to the progression of the entire family.

Ship Family XP & Tier Progression

The XP system has received a major overhaul.

Ship progression is now divided into Ship Family XP and individual Ship Tier levels.

For example, every BlazeFang ship contributes XP toward the shared BlazeFang Family Level, while each individual tier also has its own level.

This means you could have:

BlazeFang Family — Level 40

BlazeFang Tier I — Level 25

BlazeFang Tier 0 — Level 34

This gives players another layer of long-term progression while still rewarding the use of different ships within the same family.

Critical Hits & Combat Changes

Critical Hit Chance and Critical Damage have now been successfully implemented.

Both stats are scalable, allowing them to be affected by future equipment, upgrades, and other progression systems.

We've also reworked how enemy blocking functions to improve the combat system.

The Laboratory System

The complete Laboratory System has now been implemented!

The Laboratory currently consists of three major sections:

Fabricator Lab

The Fabricator allows players to craft materials and resources needed for progression.

The craftable resources for this system are now implemented as well.

Evolve Lab

The Evolve Lab is now implemented and will be part of the progression and evolution systems surrounding your creatures.

Beasts Vault

The Beasts Vault has also been completed, giving the creature side of BitBeasts its own dedicated laboratory section.

Crafting Rework

Crafting recipes have been completely redesigned.

This includes recipes for both:

Ships

Companions

The new recipes are designed around the updated progression and Laboratory systems introduced during development.

Campaign Progression Rework

We're also changing how progression works throughout the campaign.

Previously, reaching a boss could require repeatedly playing through 15 waves before getting another attempt.

We weren't satisfied with how this affected the pacing of the game, so campaign levels are now divided into 4 stages.

Each stage becomes progressively more difficult:

Stage 1 → Stage 2 → Stage 3 → Stage 4: BOSS

The boss awaits the player at the end of Stage 4.

This means players won't have to replay 15 waves every time they want another attempt at a boss, while we can still gradually increase the difficulty leading up to the encounter.

Story Introduction

And finally...

The BitBeasts story introduction cinematic is complete!

This cinematic introduces players to the world and story of BitBeasts before their journey begins.

See you in the next Devlog!

— BitBeasts Development Team

More from BitBeasts

Other announcements

All news
Community5 Oct 2026BitBeasts Devlog #4 — Version 0.4.0BitBeasts Devlog #4 — Version 0.4.0 October 5, 2026 Version 0.4.0 is here! This update has been prepared for our Early Access release. From this point onward, our devlogs will cover updates you can actually play and experience for yourself! All Ship Families Are Complete Ship families now offer more than different starting weapons. Each family has its own passive and active abilities. BlazeFang…Game update4 Sep 2026BitBeasts Devlog #3 — Version 0.3.2BitBeasts Devlog #3 — Version 0.3.2 September 04, 2026 Version 0.3.2 is here! This update focuses on expanding the game's universe, improving the presentation of the story, adding new ship families, and polishing several existing systems. The Universe Expands The planets are now revisitable ! Players can return to previously visited planets instead of having them function as one-time locations.…Game update17 Aug 2026BitBeasts Devlog #2 — Version 0.3.1BitBeasts Devlog #2 — Version 0.3.1 August 17, 2026 Version 0.3.1 is here! This update focuses heavily on the game's progression and build systems. We've added the first version of the Perk System , introduced XP Orbs and Shields as pickups, implemented passive bonuses for all 24 base Beasts, and made several changes to progression and equipment. XP Orbs XP Orbs have now been added to the game!…