Been a long time! Hello to our lovely Playtesters. We abandoned you for too long, but we have been busy with Dig Too Deep. We have also developed as a cooperative. There are 9 of us today, each supporting the business and working on additional prototypes (stay tuned). We will be at Seattle Indies Expo on Sept 6th to show the game and meet fans and other developers, see https://six.seattleindies.org/ for more. A ton is new with the game. Where to start?!
How about having the entire game to play? That's right all 12 waves are finished including the greedy final boss Grogus.
Normal mode too easy? Try Goblin Mode where along with perks to make yourself stronger you'll have to pick Anti-Perks to make the enemy even more deadly
Or how about with 20 new perks? - Load up your build with perks like the Disco Ball which automates the Smush Hut, or Gamba which might give you nothing or might let you pick extra perks. Feeling lucky?
Achievements and the Hall of Crap - Study up on your enemies, unlock new perks by accomplishing challenging feats in game
Exploding Crate - Throw it, bounce a goblin off it, and watch it go BOOM! Watch out for friendly fire
Reroll perk sets you dont like, if you're willing to pay the price (in goblins)
New title screen art by the talented Mikael Yusifov https://mikael_mickey.artstation.com/
We finished all of the enemy art! All of this wonderful work was done by Laro Saiz Velez with support by Soren Matheson (https://sorenmathison.com/) and Chris Watkins
And then there's lots and lots and lots of Quality of Life changes and bug fixes. We have more coming soon so we hope you will join us in playtesting and send lots of feedback! As always, hit us up on Discord for the best way to reach us and send your feedback via the in-game tool.