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ASCII Dungeon CrawlNewsPatch 1.5.1.129
Game update

Patch 1.5.1.129

ASCII Dungeon Crawl · published 6 Sep 2026, 17:25 UTC · build 25154173

All newsPlayers around this dateRead on Steam

Patch Notes 1.5.1.129


Map Intro

  • Added a pre-run map intro that plays after Play / Select Dungeon and before Wandering Cart or Enter Dungeon.

  • Gated on last-played-dungeon so consecutive same-dungeon runs skip it.

  • Skippable via Accept or Touch

Combat Fixes

  • Miss text no longer applies damage: post-miss modifiers can't leak damage onto a "Miss" popup.

  • Cocooned heroes no longer take their queued action for the round.

  • Tarantula spider and egg no longer overlap the same tile.

  • Hatched Spiders now respect the 4-flanker slot cap.


Passive Reworks

  • Coward's Resolve: each successful flee grants every hero +2 Multi (max +10) and blesses one random alive hero with Protection.

  • Cure Wounds Touch icon now uses the `passive_crit` animation.

Touch / UI

  • Added a Back button to the Pass / Run-Away confirm screen.

Library Room

  • Massive redesign of Library to match Shop. Supports Touch and Non-Touch settings.

  • Fixed Lore-revealed books being unselectable via touch when Gemstone Collector or Mage was active.

  • Books must now be dragged downward to pick, matching Shop, Wandering Cart, Passive Rewards, and Reward Screen.

  • Dragged books follow the finger with a ghost render.

  • A pulsing "Read Book" drop zone appears below during a drag.

  • Picked books display a dark grey `TAKEN`

More from ASCII Dungeon Crawl

Other announcements

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Game update14 Sep 2026Patch 1.5.1.130Patch Notes 1.5.1.130 Mage Tower · Added Mage Tower Key award to Underwater Temple · Added purchasable New Game Modes for Mage Tower · Added Wandering Cart art · Added Entering dungeon art · Added 6 new Weapons · Added 3 new Classes · Added 3 new Prestige Classes · Added 6 new Personality Traits · Added 1 new Boss · Added 2 new Monsters · Boss lineup changed as you progress · Mage Tower run len…In-game event11 Sep 2026Mage Tower: DevelopmentFor those interested in the behind the scenes of how the art of ASCII Dungeon Crawl gets made. This is my ASCII Editor. I pick the color, I pick the brush size, then I type a character on my keyboard--and that becomes my brush. The game ultimately stores this as strings with only one color attached. But to create the effect, I must render all of the colored layers over one another. That's where…Major update6 Sep 2026Where I'm AtHey everyone! Wanted to share where the game currently sits and what's still ahead. At this point, most of the main mechanics are in and working: Dungeons, Classes, Races, Weapons, the Collection, Statistics, Monsters, all of it. This past month has been mostly about polishing rather than expanding, focusing on art for upcoming features, bug fixing, and platform support for Steam Deck, ROG Ally…