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ASCII Dungeon CrawlNewsPatch 1.5.1.130
Game update

Patch 1.5.1.130

ASCII Dungeon Crawl · published 14 Sep 2026, 04:06 UTC · build 25292323

All newsPlayers around this dateRead on Steam

Patch Notes 1.5.1.130

Mage Tower

  • Added Mage Tower Key award to Underwater Temple

  • Added purchasable New Game Modes for Mage Tower

  • Added Wandering Cart art

  • Added Entering dungeon art

  • Added 6 new Weapons

  • Added 3 new Classes

  • Added 3 new Prestige Classes

  • Added 6 new Personality Traits

  • Added 1 new Boss

  • Added 2 new Monsters

  • Boss lineup changed as you progress

  • Mage Tower run length extended to 40 floors.

Combat UI and Robustness

  • Clicking a spent Crossbow now flashes a red "Needs Reload - Pass to Reload" hint above the weapon overlay for 1.5 seconds so the ignored input has a visible reason.

  • Fixed a soft-lock where clicking a weapon after the last monster died left the party stranded on a dead-monster combat screen; the game now advances to victory correctly.

  • Added a guard around the item-use hero picker so a Release build cannot push a picker where every hero is excluded.

More from ASCII Dungeon Crawl

Other announcements

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In-game event11 Sep 2026Mage Tower: DevelopmentFor those interested in the behind the scenes of how the art of ASCII Dungeon Crawl gets made. This is my ASCII Editor. I pick the color, I pick the brush size, then I type a character on my keyboard--and that becomes my brush. The game ultimately stores this as strings with only one color attached. But to create the effect, I must render all of the colored layers over one another. That's where…Major update6 Sep 2026Where I'm AtHey everyone! Wanted to share where the game currently sits and what's still ahead. At this point, most of the main mechanics are in and working: Dungeons, Classes, Races, Weapons, the Collection, Statistics, Monsters, all of it. This past month has been mostly about polishing rather than expanding, focusing on art for upcoming features, bug fixing, and platform support for Steam Deck, ROG Ally…Game update6 Sep 2026Patch 1.5.1.129Patch Notes 1.5.1.129 Map Intro · Added a pre-run map intro that plays after Play / Select Dungeon and before Wandering Cart or Enter Dungeon. · Gated on last-played-dungeon so consecutive same-dungeon runs skip it. · Skippable via Accept or Touch Combat Fixes · Miss text no longer applies damage: post-miss modifiers can't leak damage onto a "Miss" popup. · Cocooned heroes no longer take their…