
Added Mage Tower Key award to Underwater Temple
Added purchasable New Game Modes for Mage Tower
Added Wandering Cart art
Added Entering dungeon art
Added 6 new Weapons
Added 3 new Classes
Added 3 new Prestige Classes
Added 6 new Personality Traits
Added 1 new Boss
Added 2 new Monsters
Boss lineup changed as you progress
Mage Tower run length extended to 40 floors.
Clicking a spent Crossbow now flashes a red "Needs Reload - Pass to Reload" hint above the weapon overlay for 1.5 seconds so the ignored input has a visible reason.
Fixed a soft-lock where clicking a weapon after the last monster died left the party stranded on a dead-monster combat screen; the game now advances to victory correctly.
Added a guard around the item-use hero picker so a Release build cannot push a picker where every hero is excluded.