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ASCII Dungeon CrawlNewsMage Tower: Development
In-game event

Mage Tower: Development

ASCII Dungeon Crawl · published 11 Sep 2026, 17:13 UTC

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For those interested in the behind the scenes of how the art of ASCII Dungeon Crawl gets made. This is my ASCII Editor. I pick the color, I pick the brush size, then I type a character on my keyboard--and that becomes my brush. The game ultimately stores this as strings with only one color attached. But to create the effect, I must render all of the colored layers over one another. That's where this tool comes in, I can easily see the layers and pick the order of which colored strings are drawn; that's how I get an image. Over time, the Editor has just grown to include more features (additional colors, animations, etc.). If you ever wondered how I did this before, I used Notepad++ for years.

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Game update14 Sep 2026Patch 1.5.1.130Patch Notes 1.5.1.130 Mage Tower · Added Mage Tower Key award to Underwater Temple · Added purchasable New Game Modes for Mage Tower · Added Wandering Cart art · Added Entering dungeon art · Added 6 new Weapons · Added 3 new Classes · Added 3 new Prestige Classes · Added 6 new Personality Traits · Added 1 new Boss · Added 2 new Monsters · Boss lineup changed as you progress · Mage Tower run len…Major update6 Sep 2026Where I'm AtHey everyone! Wanted to share where the game currently sits and what's still ahead. At this point, most of the main mechanics are in and working: Dungeons, Classes, Races, Weapons, the Collection, Statistics, Monsters, all of it. This past month has been mostly about polishing rather than expanding, focusing on art for upcoming features, bug fixing, and platform support for Steam Deck, ROG Ally…Game update6 Sep 2026Patch 1.5.1.129Patch Notes 1.5.1.129 Map Intro · Added a pre-run map intro that plays after Play / Select Dungeon and before Wandering Cart or Enter Dungeon. · Gated on last-played-dungeon so consecutive same-dungeon runs skip it. · Skippable via Accept or Touch Combat Fixes · Miss text no longer applies damage: post-miss modifiers can't leak damage onto a "Miss" popup. · Cocooned heroes no longer take their…