ASCII Dungeon Crawl · build 25154173 · published
Added a pre-run map intro that plays after Play / Select Dungeon and before Wandering Cart or Enter Dungeon.
Gated on last-played-dungeon so consecutive same-dungeon runs skip it.
Skippable via Accept or Touch
Miss text no longer applies damage: post-miss modifiers can't leak damage onto a "Miss" popup.
Cocooned heroes no longer take their queued action for the round.
Tarantula spider and egg no longer overlap the same tile.
Hatched Spiders now respect the 4-flanker slot cap.
Coward's Resolve: each successful flee grants every hero +2 Multi (max +10) and blesses one random alive hero with Protection.
Cure Wounds Touch icon now uses the `passive_crit` animation.
Added a Back button to the Pass / Run-Away confirm screen.
Massive redesign of Library to match Shop. Supports Touch and Non-Touch settings.
Fixed Lore-revealed books being unselectable via touch when Gemstone Collector or Mage was active.
Books must now be dragged downward to pick, matching Shop, Wandering Cart, Passive Rewards, and Reward Screen.
Dragged books follow the finger with a ghost render.
A pulsing "Read Book" drop zone appears below during a drag.
Picked books display a dark grey `TAKEN`