Patch 1.5.1.129

ASCII Dungeon Crawl · build 25154173 · published

On SteamNotes only · this build shipped before we watched the app

Patch Notes 1.5.1.129


Map Intro

  • Added a pre-run map intro that plays after Play / Select Dungeon and before Wandering Cart or Enter Dungeon.

  • Gated on last-played-dungeon so consecutive same-dungeon runs skip it.

  • Skippable via Accept or Touch

Combat Fixes

  • Miss text no longer applies damage: post-miss modifiers can't leak damage onto a "Miss" popup.

  • Cocooned heroes no longer take their queued action for the round.

  • Tarantula spider and egg no longer overlap the same tile.

  • Hatched Spiders now respect the 4-flanker slot cap.


Passive Reworks

  • Coward's Resolve: each successful flee grants every hero +2 Multi (max +10) and blesses one random alive hero with Protection.

  • Cure Wounds Touch icon now uses the `passive_crit` animation.

Touch / UI

  • Added a Back button to the Pass / Run-Away confirm screen.

Library Room

  • Massive redesign of Library to match Shop. Supports Touch and Non-Touch settings.

  • Fixed Lore-revealed books being unselectable via touch when Gemstone Collector or Mage was active.

  • Books must now be dragged downward to pick, matching Shop, Wandering Cart, Passive Rewards, and Reward Screen.

  • Dragged books follow the finger with a ghost render.

  • A pulsing "Read Book" drop zone appears below during a drag.

  • Picked books display a dark grey `TAKEN`