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Oddstone (Alpha)NewsOddstone Patch 6.16
Game update

Oddstone Patch 6.16

Oddstone (Alpha) · published 31 Aug 2026, 07:32 UTC

All newsPlayers around this dateRead on Steam

Gameplay- Enemies now stop chasing when their target dies instead of running to the corpse
- Loading screen stays up for the whole trip between worlds, with a shorter pause after loading
- Camera no longer snaps back to center when your character spawns
- Stance transitions line up with the animation instead of a fixed timer
- Fixed Mount ability effect placementParty & Multiplayer- Fixed party invites being missed when joining a game late
- Moving into an occupied party slot now swaps the two players instead of dropping one
- Fixed interaction targeting sometimes reacting to other players' characters
- Fixed a crash when a projectile was in flight while leaving a worldAI- Fixed enemies occasionally getting stuck while pathingContent- Skeletons are now called the Risen
- Currency order is now Coin, Ash, Ear, Crown

More from Oddstone (Alpha)

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Game update13 Sep 2026Oddstone Patch 6.20Gameplay - Your champion now returns to where you stood when you logged out. Logging out or disconnecting mid-fight costs you the life instead. - Levelling reworked: each level costs four par kills, kills above your level pay uncapped experience, and kills below it are taxed by every level of gap. - Kill experience from a shared fight is split across everyone on the enemy's threat table. - Fixe…Game update7 Sep 2026Oddstone Patch 6.19Gameplay - Enemies and champions now grow from one shared progression curve. Health climbs to about twenty times its starting value and damage to about thirteen times by the top level. - Hitting something well above your level now does less damage, and the damage number dims to show it. - Every kill floats the experience it was worth over the body. Kills worth nothing show no number. - Critical…Game update5 Sep 2026Oddstone Patch 6.18Gameplay - Effects no longer land on a dead target, so a corpse can't be buffed, bled or knocked around. - Cleave and Warcry now apply separate debuffs, and neither stacks with itself. - Slam and Rush only critically strike a target that is Bleeding. - Slam, Bleed and Corruption now build threat on enemies. - Berserk and similar effects can override hostility, and building threat on an enemy no…