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Oddstone (Alpha)NewsOddstone Patch 6.19
Game update

Oddstone Patch 6.19

Oddstone (Alpha) · published 7 Sep 2026, 14:39 UTC

All newsPlayers around this dateRead on Steam

Gameplay

- Enemies and champions now grow from one shared progression curve. Health climbs to about twenty times its starting value and damage to about thirteen times by the top level.
- Hitting something well above your level now does less damage, and the damage number dims to show it.
- Every kill floats the experience it was worth over the body. Kills worth nothing show no number.
- Critical hits only happen while wearing the Fool's Ring, which now grants thirty of every attribute.
- Wearing armor, shields and power bonuses come only from abilities and gear. No character starts with any of them.
- Move presses no longer interrupt a basic attack you have already committed to.
- Barrels can be destroyed, but a basic attack only hits one when you aim at it on purpose.
- The Wisp moves at its own speed, cannot be attacked by enemies, and no longer carries combat attributes.
- Rush and Lunge feel snappier with new easing on their launch and landing.
- Fixed champion hit reactions being swallowed while another ability was playing.

Party & Multiplayer

- A new announcer calls out a close call, a flawless clear and a death at the end of a fight. Voice lines are still being recorded.
- Fixed party invites resolving against the wrong group when members joined in a different order.
- The fleet now holds a thirty-second warning floor before a maintenance restart even when notice has run out.

AI

- Enemies hear a fight nearby and join in, even when they cannot see the attacker.
- A creature with no patrol route now walks home to where it spawned after a fight, after lingering a moment where the fight ended.
- Allies pass straight through a corpse instead of steering around it.
- Enemy movement animation blends more cleanly between idle, walk and run.
- Fixed enemy readiness poses not playing while another animation was active.

Content

- Every creature now has a localized name and a line of lore. The barrel, the Wisp and the Fool's Ring are localized too.
- The Guul, Lich and Risen drop loot.
- The barrel has an icon.
- The Rogue prototype champion is gone.
- The test zoo encounters have moved into the Underworld.

UI

- Nameplates now show level with a difficulty colour, and your own plate sits above everyone else's.
- Your nameplate level recolours the moment you level up.
- Combat numbers use a new typeface, and experience gains sit in their own layer above damage numbers and stay up for three seconds.
- Incoming damage now shows as combat text.
- Health bar notches are larger and the level tint blends into the number's own colour instead of replacing it.
- The action bar collapses while you have no champion.
- A cheat lets you set your champion's level up or down.

More from Oddstone (Alpha)

Other announcements

All news
Game update13 Sep 2026Oddstone Patch 6.20Gameplay - Your champion now returns to where you stood when you logged out. Logging out or disconnecting mid-fight costs you the life instead. - Levelling reworked: each level costs four par kills, kills above your level pay uncapped experience, and kills below it are taxed by every level of gap. - Kill experience from a shared fight is split across everyone on the enemy's threat table. - Fixe…Game update5 Sep 2026Oddstone Patch 6.18Gameplay - Effects no longer land on a dead target, so a corpse can't be buffed, bled or knocked around. - Cleave and Warcry now apply separate debuffs, and neither stacks with itself. - Slam and Rush only critically strike a target that is Bleeding. - Slam, Bleed and Corruption now build threat on enemies. - Berserk and similar effects can override hostility, and building threat on an enemy no…Game update2 Sep 2026Oddstone Patch 6.17Gameplay - Champions now grow stronger as they level: health, mana and other stats scale up with each level. - Health and mana recovery now scale with your maximum pools. - Recovery is now much faster out of combat and drops while you're fighting. - Experience gained from a kill now scales with the enemy's level. - Champions have new hit reactions when taking damage. - Fixed damage-over-time ti…