Gameplay
- Your champion now returns to where you stood when you logged out. Logging out or disconnecting mid-fight costs you the life instead.
- Levelling reworked: each level costs four par kills, kills above your level pay uncapped experience, and kills below it are taxed by every level of gap.
- Kill experience from a shared fight is split across everyone on the enemy's threat table.
- Fixed a dead target holding the "waiting for range" state and locking every other ability until you pressed move.
- Fixed the one-frame stutter at death; bodies now stop cleanly on every machine.
AI
- Each creature species now runs its own combat brain. The Troll opens with a Lunge when it is ready and swipes in between.
- The Troll's Frenzy is now a proper ability with its own tooltip.
- Chasing creatures face their run direction and only lock eyes with you once they are on you.
- Fixed creatures standing immune and motionless after the player they were chasing died.
- Fixed chasing creatures steering into barrel corners when their target stood behind one.
- Fixed idle creatures on a single-stop route twitching in place.
- Fixed creatures that had never attacked getting stuck in combat forever after their target died.
UI
- Nameplate con colours narrowed to one level of yellow, and taxed hits are dimmed from your first level up.
- Menus fade in and out smoothly, reverse mid-fade instead of restarting, and ignore clicks until they have finished appearing.