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Oddstone (Alpha)NewsOddstone Patch 6.20
Game update

Oddstone Patch 6.20

Oddstone (Alpha) · published 13 Sep 2026, 06:17 UTC

All newsPlayers around this dateRead on Steam

Gameplay

- Your champion now returns to where you stood when you logged out. Logging out or disconnecting mid-fight costs you the life instead.
- Levelling reworked: each level costs four par kills, kills above your level pay uncapped experience, and kills below it are taxed by every level of gap.
- Kill experience from a shared fight is split across everyone on the enemy's threat table.
- Fixed a dead target holding the "waiting for range" state and locking every other ability until you pressed move.
- Fixed the one-frame stutter at death; bodies now stop cleanly on every machine.

AI

- Each creature species now runs its own combat brain. The Troll opens with a Lunge when it is ready and swipes in between.
- The Troll's Frenzy is now a proper ability with its own tooltip.
- Chasing creatures face their run direction and only lock eyes with you once they are on you.
- Fixed creatures standing immune and motionless after the player they were chasing died.
- Fixed chasing creatures steering into barrel corners when their target stood behind one.
- Fixed idle creatures on a single-stop route twitching in place.
- Fixed creatures that had never attacked getting stuck in combat forever after their target died.

UI

- Nameplate con colours narrowed to one level of yellow, and taxed hits are dimmed from your first level up.
- Menus fade in and out smoothly, reverse mid-fade instead of restarting, and ignore clicks until they have finished appearing.

More from Oddstone (Alpha)

Other announcements

All news
Game update7 Sep 2026Oddstone Patch 6.19Gameplay - Enemies and champions now grow from one shared progression curve. Health climbs to about twenty times its starting value and damage to about thirteen times by the top level. - Hitting something well above your level now does less damage, and the damage number dims to show it. - Every kill floats the experience it was worth over the body. Kills worth nothing show no number. - Critical…Game update5 Sep 2026Oddstone Patch 6.18Gameplay - Effects no longer land on a dead target, so a corpse can't be buffed, bled or knocked around. - Cleave and Warcry now apply separate debuffs, and neither stacks with itself. - Slam and Rush only critically strike a target that is Bleeding. - Slam, Bleed and Corruption now build threat on enemies. - Berserk and similar effects can override hostility, and building threat on an enemy no…Game update2 Sep 2026Oddstone Patch 6.17Gameplay - Champions now grow stronger as they level: health, mana and other stats scale up with each level. - Health and mana recovery now scale with your maximum pools. - Recovery is now much faster out of combat and drops while you're fighting. - Experience gained from a kill now scales with the enemy's level. - Champions have new hit reactions when taking damage. - Fixed damage-over-time ti…