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Oddstone (Alpha)NewsOddstone Patch 6.18
Game update

Oddstone Patch 6.18

Oddstone (Alpha) · published 5 Sep 2026, 01:58 UTC

All newsPlayers around this dateRead on Steam

Gameplay- Effects no longer land on a dead target, so a corpse can't be buffed, bled or knocked around.
- Cleave and Warcry now apply separate debuffs, and neither stacks with itself.
- Slam and Rush only critically strike a target that is Bleeding.
- Slam, Bleed and Corruption now build threat on enemies.
- Berserk and similar effects can override hostility, and building threat on an enemy no longer counts as an attack on it.
- The Fool's Ring is renamed.
- Your save is protected: if the server loses its hold on your save, you're disconnected rather than playing on with unsaved progress, and a stuck login now times out instead of leaving you in an empty world.Party & Multiplayer- The world warns everyone in chat before a planned shutdown, sends players home, and closes at the deadline.
- Connecting is more reliable: a busy login moment waits and retries on its own instead of bouncing you to the title screen, and a retried connect never spins up a second world.
- Fixed being refused at a dungeon door right after leaving it; the game reconnects once and lands you in the overworld.
- Fixed a lost dungeon claim opening a second dungeon for the same party.
- When a friend join can't be honoured, the title screen tells you why (full, offline, or inside a dungeon).
- Fixed players being bounced by a briefly stuck dungeon on every connect.AI- The Troll gains Lunge and a frenzy: it closes the gap fast and chases harder once enraged.
- Enemies only think about fighting while in combat.
- Enemies only take threat combat.
- Enemies drop attacks whose target moves out of range.
- Enemies stop chasing once you're inside their attack range rather than running onto you.
- Fixed enemies stuttering between chasing and attacking.
- Troll and Guul hit reactions and the Troll's Slam are retuned.

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Game update13 Sep 2026Oddstone Patch 6.20Gameplay - Your champion now returns to where you stood when you logged out. Logging out or disconnecting mid-fight costs you the life instead. - Levelling reworked: each level costs four par kills, kills above your level pay uncapped experience, and kills below it are taxed by every level of gap. - Kill experience from a shared fight is split across everyone on the enemy's threat table. - Fixe…Game update7 Sep 2026Oddstone Patch 6.19Gameplay - Enemies and champions now grow from one shared progression curve. Health climbs to about twenty times its starting value and damage to about thirteen times by the top level. - Hitting something well above your level now does less damage, and the damage number dims to show it. - Every kill floats the experience it was worth over the body. Kills worth nothing show no number. - Critical…Game update2 Sep 2026Oddstone Patch 6.17Gameplay - Champions now grow stronger as they level: health, mana and other stats scale up with each level. - Health and mana recovery now scale with your maximum pools. - Recovery is now much faster out of combat and drops while you're fighting. - Experience gained from a kill now scales with the enemy's level. - Champions have new hit reactions when taking damage. - Fixed damage-over-time ti…