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SupraworldNewsLukewarm-Fix 0.2.2.10930
In-game event

Lukewarm-Fix 0.2.2.10930

Supraworld · published 15 May 2026, 23:45 UTC · build 23259834

All newsPlayers around this dateRead on Steam

We felt we still need to spend more time on the green path and other parts of the gameworld before we continue with the yellow path. We tweaked a lot of stuff!

 Changes:
- Little CPU performance optimisation
- Improved puzzle fairness in all of the green region
- Fixed bugs with the new green path ability
- Added lots of little things people expected to be able to do but couldn't
- One time buttons now orange instead of red
- Made hint in lab a bit more obscure regarding Jaytee
- Enemies now way more likely to drop coins (from their gumball machine)
- "High" is now lower
- Added something new to Start town for future use
- Added a bit more complexity to Chairmany criminal case
- Fixed music hitches when looping
- Added hell easter egg
- Fixed Failini in Start town failing even when you do it correctly
- Fixed gumball machine coin stacks when you pickup coins after loading back in
- Fixed rare bug where enemies would stop attacking you completely
- Added new puzzle in front of castle
- Added new puzzle after Jimmy next to trash pile on bed
- Added new puzzle/secret area at green town entrance
- Added new secret area in castle vicinity
- Added AAA-player-help-desk at trash pile on bed
- Added puzzle police for entering Chairmany way too early (it will trigger wrongly in your old savegames if you were there before)
- Added 2 puzzles in underground area near Recycling Center
- Decreased green area ability initialization duration (from 500ms to 150ms)
- Lots of small fixes and improvements everywhere

Now that the green path is really finished we've got all hands on deck working on the yellow path.
Before you ask: it's done, when it's done.

PS: Hotfix 10935 - fixed bug with sponge not releasing water
PPS: Hotfix 10958 - bunch of little things fixed (this is the last hotfix!)

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Major update8 Apr 2026Update 5 - Act 2.2 Green PathChanges: - Added Green Region of Act 2 - CPU and GPU Performance (fps up to +100% better in DX11 on low end hardware, in DX12 10-20% faster) - Optimized Steam Deck support (HUD scaling and 60FPS) - Added Toothpin jump assist (making it easier to land on it) - Ghosts now only slowly appear when hovering to avoid involuntary spoilers - Added Rubber Duck near rune gate - helps solve all puzzles, m…Community20 Dec 2025When next update??I know most of you are really just waiting for the full release. I understand. Thanks to all the early access players for all the feedback; it helps sooo much polishing and you keep giving us great new ideas. The next update (green path) will take us a little longer before we can start testing because we started creeping in new features! The first tests will probably happen in January and we'll…Major update14 Nov 2025Update 4 - Act 2.1 Blue PathAs I promised, early october! Have fun! Update 0.2. 9016 - Added Act 2.1 (the blue lamp path) with roughly 25 new puzzles (about +3 hours of playtime). Start the new content by going to the entry of Floor town - a little cutscene should play to guide you. - Improved GPU and CPU performance - Combat is harder now; it was waaay too easy. - You can now pick your favourite currency in the options (…