
We felt we still need to spend more time on the green path and other parts of the gameworld before we continue with the yellow path. We tweaked a lot of stuff!
Changes:
- Little CPU performance optimisation
- Improved puzzle fairness in all of the green region
- Fixed bugs with the new green path ability
- Added lots of little things people expected to be able to do but couldn't
- One time buttons now orange instead of red
- Made hint in lab a bit more obscure regarding Jaytee
- Enemies now way more likely to drop coins (from their gumball machine)
- "High" is now lower
- Added something new to Start town for future use
- Added a bit more complexity to Chairmany criminal case
- Fixed music hitches when looping
- Added hell easter egg
- Fixed Failini in Start town failing even when you do it correctly
- Fixed gumball machine coin stacks when you pickup coins after loading back in
- Fixed rare bug where enemies would stop attacking you completely
- Added new puzzle in front of castle
- Added new puzzle after Jimmy next to trash pile on bed
- Added new puzzle/secret area at green town entrance
- Added new secret area in castle vicinity
- Added AAA-player-help-desk at trash pile on bed
- Added puzzle police for entering Chairmany way too early (it will trigger wrongly in your old savegames if you were there before)
- Added 2 puzzles in underground area near Recycling Center
- Decreased green area ability initialization duration (from 500ms to 150ms)
- Lots of small fixes and improvements everywhere
Now that the green path is really finished we've got all hands on deck working on the yellow path.
Before you ask: it's done, when it's done.
PS: Hotfix 10935 - fixed bug with sponge not releasing water
PPS: Hotfix 10958 - bunch of little things fixed (this is the last hotfix!)