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SupraworldNewsUpdate 5 - Act 2.2 Green Path
Major update

Update 5 - Act 2.2 Green Path

Supraworld · published 8 Apr 2026, 14:20 UTC · build 22696442

All newsPlayers around this dateRead on Steam


 Changes:

- Added Green Region of Act 2
- CPU and GPU Performance (fps up to +100% better in DX11 on low end hardware, in DX12 10-20% faster)
- Optimized Steam Deck support (HUD scaling and 60FPS)
- Added Toothpin jump assist (making it easier to land on it)
- Ghosts now only slowly appear when hovering to avoid involuntary spoilers
- Added Rubber Duck near rune gate
- helps solve all puzzles, maybe
- Added secret areas and puzzle police
- Added new beginner puzzle in start down (under suitcase)
- Added new puzzle in optional area below recycling center
- Decorated outside world
- New music in Worthy areas
- Enclosed Worthy Area behind Floor Town
- Cut stupid harmonica puzzle and replaced it
- Added some oldskool chests
- Improved darkness/brightness issues
- Added "Continue" button to main menu
- XeSS support added
- Map looks much prettier now and takes up waaay less space on disk
- 13 new achievements
- Hundreds of misc. bugfixes and improvements

Note 1: Your old savegame will of course stay compatible, no need to restart.
Note 2: The Mime and Fired achievements can be technically acquired but the game doesn't give you the knowledge yet how to do so.

Overall Progress

The next update will be the yellow path. Here is where we roughly think we are right now:

Act 3 will be a major act, but not as big as act 2. Act 4 is kinda short and mostly the victory lap, so it's not such a big deal to make. Our processes should speed up more and more, I hope, because the code fundamentals are more advanced now. Let's see how that goes!

Supraworld compared

There is a lot to come, but Supraworld is now by far the biggest Supra game already.

How puzzles are made

I have no idea if there is a target audience for this but I overhauled my concept for how our puzzles are designed. I wrote it down here and there is an example from Supraworld underneath where it all gets applied.

https://docs.google.com/document/d/1qxnizWdYWFFssZmLz49e32QQAuYnEpIEgvxykCfOy_0/edit?usp=sharing

See you soon with the yellow path. Please be patient with us. Rushing us is not helpful, but we're delighted there are so many people waiting for new content!

As usual, any like on this post reduces the wait time by 1 minute. It's something!

-David

More from Supraworld

Other announcements

All news
In-game event15 May 2026Lukewarm-Fix 0.2.2.10930We felt we still need to spend more time on the green path and other parts of the gameworld before we continue with the yellow path. We tweaked a lot of stuff! Changes: - Little CPU performance optimisation - Improved puzzle fairness in all of the green region - Fixed bugs with the new green path ability - Added lots of little things people expected to be able to do but couldn't - One time butt…Community20 Dec 2025When next update??I know most of you are really just waiting for the full release. I understand. Thanks to all the early access players for all the feedback; it helps sooo much polishing and you keep giving us great new ideas. The next update (green path) will take us a little longer before we can start testing because we started creeping in new features! The first tests will probably happen in January and we'll…Major update14 Nov 2025Update 4 - Act 2.1 Blue PathAs I promised, early october! Have fun! Update 0.2. 9016 - Added Act 2.1 (the blue lamp path) with roughly 25 new puzzles (about +3 hours of playtime). Start the new content by going to the entry of Floor town - a little cutscene should play to guide you. - Improved GPU and CPU performance - Combat is harder now; it was waaay too easy. - You can now pick your favourite currency in the options (…