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DragonwakeNewsCleanup and Balance Update (v102)
In-game event

Cleanup and Balance Update (v102)

Dragonwake · published 21 Jun 2026, 03:49 UTC · build 23840816

All newsPlayers around this dateRead on Steam

Cleanup and Balance Update (v102)

Notice: save files are not compatible between game versions. If you want to keep playing an older run, switch Dragonwake to the matching older-version Steam branch before loading that save.

This is a broad cleanup, balance, and bugfix update focused on traps, doors, quest flow, shops, saves, encounter pacing, dungeon presentation, and many smaller playability fixes.

Added

  • Added monster presence sound cues for many dangerous creatures.
  • Added a blacksmith repair service for damaged, torn, and rusty equipment.
  • Added a sell-all-junk shop action with confirmation text.
  • Added procedural secret rooms to most dungeon floors.
  • Added generic altar prayer interactions, with a one-time luck chance per altar.
  • Added resistances to the character sheet.

Changed

  • Reworked pitons into pry tools for doors and locked chests, while still supporting pit use.
  • Reworked acid lock melting into a roll-based action, with stronger acid flasks added to loot and shops.
  • Rebalanced door lockpicking and door-kicking DCs, including tougher story doors.
  • Cheap lockpicks now carry an appropriate lockpicking penalty.
  • Most dungeon chests are now locked more often.
  • Reworked caltrops: they now last for three triggers, roll DEX saves, deal damage, and can apply a short ATK/DEF penalty.
  • Tuned kit weight, durability use, first-aid pricing, ration prices, backpack carry support, and related inventory text.
  • Rebalanced world-map random encounter pacing. Dragon hunts now replace successful random encounters instead of rolling as an extra layer, preventing excessive dragon spawns.
  • Dragon hunt landings now appear closer and leave clearer impact tracks and rubble.
  • Reduced overall dungeon spawn rates slightly and increased enemy XP slightly.
  • Toughened Desolate Docks and improved its boss room setup.
  • Reworked White Seal Tower generation into larger, more tower-like marble floors.
  • Moved deep blackglass enemies out of Underway Pass and Starfall Burrow, reserving them for later scar content.
  • Bumped several weak boss and quest rewards.
  • Adjusted healing potion, ring, elixir, lucky affix, and resistance item pricing and frequency.
  • Simplified merchant examine roles and improved shop, gamepad, and phone tab controls.
  • Optimized save serialization and persistence, including raw payloads, bitpacked explored data, stable slot identity, and less save/archive overhead.

Quest, Zone, And Writing Cleanup

  • Cleaned up Stonecleft Commons layout and dialogue.
  • Clarified Stonecleft Lamp Run text and lamp oil reward dialogue.
  • Clarified Beacon Prism and White Vault quest handoff text.
  • Fixed White Seal amulet purification so it transforms the correct story amulet.
  • Required the Starfall hand-in before the Underway gate opens.
  • Improved Smuggler quest text and journal clues for the hidden lower floor.
  • Clarified several quest journal entries, route directions, and story door cues.
  • Improved Ser Caldus pre-quest chatter.

Fixes And Polish

  • Fixed compact combat message formatting for attack, wound, kill, spell damage, chill, and resistance messages.
  • Fixed PP level penalties incorrectly reducing max PP.
  • Fixed autoexplore behavior around unrevealed traps, rope and piton-covered pits, boulders, decoys, secret doors, and unseen enemies.
  • Fixed secret door and concealed feature visuals.
  • Fixed water and acid traps applying same-turn standing-liquid effects after trap damage.
  • Fixed trap disarm failures triggering traps too often on near misses.
  • Fixed non-bleedable monsters gaining bleeding or spawning blood effects.
  • Fixed several monster glyph and color inconsistencies.
  • Fixed rubble spawning on walls or trap tiles.
  • Fixed rest interruption and hostile checks.
  • Fixed targeting camera behavior when opening target mode.
  • Fixed Android and phone lifecycle, music pause, and shop shoulder controls.
  • Added more dungeon decoration, blood decoration, Orc Fortress dressing, themed stair props, and cleaner container prop presentation.

Game version is now v102.

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