Cleanup and Balance Update (v102)
Notice: save files are not compatible between game versions. If you want to keep playing an older run, switch Dragonwake to the matching older-version Steam branch before loading that save.
This is a broad cleanup, balance, and bugfix update focused on traps, doors, quest flow, shops, saves, encounter pacing, dungeon presentation, and many smaller playability fixes.
Added
- Added monster presence sound cues for many dangerous creatures.
- Added a blacksmith repair service for damaged, torn, and rusty equipment.
- Added a sell-all-junk shop action with confirmation text.
- Added procedural secret rooms to most dungeon floors.
- Added generic altar prayer interactions, with a one-time luck chance per altar.
- Added resistances to the character sheet.
Changed
- Reworked pitons into pry tools for doors and locked chests, while still supporting pit use.
- Reworked acid lock melting into a roll-based action, with stronger acid flasks added to loot and shops.
- Rebalanced door lockpicking and door-kicking DCs, including tougher story doors.
- Cheap lockpicks now carry an appropriate lockpicking penalty.
- Most dungeon chests are now locked more often.
- Reworked caltrops: they now last for three triggers, roll DEX saves, deal damage, and can apply a short ATK/DEF penalty.
- Tuned kit weight, durability use, first-aid pricing, ration prices, backpack carry support, and related inventory text.
- Rebalanced world-map random encounter pacing. Dragon hunts now replace successful random encounters instead of rolling as an extra layer, preventing excessive dragon spawns.
- Dragon hunt landings now appear closer and leave clearer impact tracks and rubble.
- Reduced overall dungeon spawn rates slightly and increased enemy XP slightly.
- Toughened Desolate Docks and improved its boss room setup.
- Reworked White Seal Tower generation into larger, more tower-like marble floors.
- Moved deep blackglass enemies out of Underway Pass and Starfall Burrow, reserving them for later scar content.
- Bumped several weak boss and quest rewards.
- Adjusted healing potion, ring, elixir, lucky affix, and resistance item pricing and frequency.
- Simplified merchant examine roles and improved shop, gamepad, and phone tab controls.
- Optimized save serialization and persistence, including raw payloads, bitpacked explored data, stable slot identity, and less save/archive overhead.
Quest, Zone, And Writing Cleanup
- Cleaned up Stonecleft Commons layout and dialogue.
- Clarified Stonecleft Lamp Run text and lamp oil reward dialogue.
- Clarified Beacon Prism and White Vault quest handoff text.
- Fixed White Seal amulet purification so it transforms the correct story amulet.
- Required the Starfall hand-in before the Underway gate opens.
- Improved Smuggler quest text and journal clues for the hidden lower floor.
- Clarified several quest journal entries, route directions, and story door cues.
- Improved Ser Caldus pre-quest chatter.
Fixes And Polish
- Fixed compact combat message formatting for attack, wound, kill, spell damage, chill, and resistance messages.
- Fixed PP level penalties incorrectly reducing max PP.
- Fixed autoexplore behavior around unrevealed traps, rope and piton-covered pits, boulders, decoys, secret doors, and unseen enemies.
- Fixed secret door and concealed feature visuals.
- Fixed water and acid traps applying same-turn standing-liquid effects after trap damage.
- Fixed trap disarm failures triggering traps too often on near misses.
- Fixed non-bleedable monsters gaining bleeding or spawning blood effects.
- Fixed several monster glyph and color inconsistencies.
- Fixed rubble spawning on walls or trap tiles.
- Fixed rest interruption and hostile checks.
- Fixed targeting camera behavior when opening target mode.
- Fixed Android and phone lifecycle, music pause, and shop shoulder controls.
- Added more dungeon decoration, blood decoration, Orc Fortress dressing, themed stair props, and cleaner container prop presentation.
Game version is now v102.