New Features
Added more zoom customization options.
Zoom radius, zoom amount, feather amount, and upscale quality can now be adjusted.
Added additional zoom visual options like chromatic aberration and lens blur.
Added performance tracking tools for testing zoom capture and render FPS.
Added zoom key bind options for toggling zoom, ADS zoom, zooming in, and zooming out.
Added rotation support for peripheral setup layouts.
Devices and layout objects can now be rotated.
This makes it easier to build layouts for sideways mice, angled controllers, custom desk setups, and non-standard device positions.
Improved several macro nodes in the new C++ render engine.
The Threading node now properly runs connected branches at the same time.
Loop nodes now fire the correct number of times.
Print nodes now have better default settings and improved socket behavior.
Data Conversion nodes now update their output socket type based on the selected conversion type.
“Any” sockets now update to match the connected data type.
Bug Fixes
Fixed a bug where Steam Workshop items would not populate inside Macro Mesh.
Fixed several Workshop display issues so shared items show more like normal local items.
Fixed issues with subscribing and deleting Workshop items from inside Macro Mesh.
Fixed bugs where certain macro nodes would not fire correctly when connected through other control-flow nodes.
Fixed cases where Sleep nodes were not delaying execution correctly.
Fixed several socket type bugs in the node editor.
Fixed node rendering issues in the new C++ render engine.
Fixed issues where recording input could trigger editor shortcuts while recording.