1.1.37

Macro Mesh · build 23714137 · published

On SteamNotes only · this build shipped before we watched the app

New Features

  • Added more zoom customization options.

    • Zoom radius, zoom amount, feather amount, and upscale quality can now be adjusted.

    • Added additional zoom visual options like chromatic aberration and lens blur.

    • Added performance tracking tools for testing zoom capture and render FPS.

    • Added zoom key bind options for toggling zoom, ADS zoom, zooming in, and zooming out.

  • Added rotation support for peripheral setup layouts.

    • Devices and layout objects can now be rotated.

    • This makes it easier to build layouts for sideways mice, angled controllers, custom desk setups, and non-standard device positions.

  • Improved several macro nodes in the new C++ render engine.

    • The Threading node now properly runs connected branches at the same time.

    • Loop nodes now fire the correct number of times.

    • Print nodes now have better default settings and improved socket behavior.

    • Data Conversion nodes now update their output socket type based on the selected conversion type.

    • “Any” sockets now update to match the connected data type.

Bug Fixes

  • Fixed a bug where Steam Workshop items would not populate inside Macro Mesh.

  • Fixed several Workshop display issues so shared items show more like normal local items.

  • Fixed issues with subscribing and deleting Workshop items from inside Macro Mesh.

  • Fixed bugs where certain macro nodes would not fire correctly when connected through other control-flow nodes.

  • Fixed cases where Sleep nodes were not delaying execution correctly.

  • Fixed several socket type bugs in the node editor.

  • Fixed node rendering issues in the new C++ render engine.

  • Fixed issues where recording input could trigger editor shortcuts while recording.