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DragonwakeNewsClearer Sprites and Refined Races (v145)
In-game event

Clearer Sprites and Refined Races (v145)

Dragonwake · published 21 Sep 2026, 13:07 UTC · build 25436491

All newsPlayers around this dateRead on Steam

Clearer Sprites and Refined Races (v145)

This smaller update improves sprite clarity and movement, corrects several racial traits and descriptions, and refines Android controls in portrait mode.

Sprite Presentation

  • Added an Entity Outlines setting with None, Shader, and Baked modes.
  • Improved outline consistency across display scales and softened the default outline.
  • Corrected player and monster sprite footing and removed misaligned ground shadows.
  • Oversized actors and props now pass behind walls correctly.
  • Players, monsters, and NPCs now turn to face their movement and combat targets.

Races and Character Creation

  • Fixed Elves not receiving their documented +2 DEX.
  • Starting weapon packages are now more likely to match each race's weapon training.
  • Half-Orcs can now eat any corpse, while other races refuse human flesh. Paladins still refuse undead remains.
  • Race descriptions now give clearer, more exact details for attributes, weapon training, resistances, recovery, skills, and starting equipment.
  • Corrected outdated Half-Orc and Halfling starting-equipment descriptions.
  • Updated race descriptions in every supported language.

Android Controls

  • Enlarged and repositioned the four action buttons in Android's portrait layout for more comfortable spacing and fewer accidental presses.
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