Clearer Sprites and Refined Races (v145)
This smaller update improves sprite clarity and movement, corrects several racial traits and descriptions, and refines Android controls in portrait mode.
Sprite Presentation
- Added an Entity Outlines setting with None, Shader, and Baked modes.
- Improved outline consistency across display scales and softened the default outline.
- Corrected player and monster sprite footing and removed misaligned ground shadows.
- Oversized actors and props now pass behind walls correctly.
- Players, monsters, and NPCs now turn to face their movement and combat targets.
Races and Character Creation
- Fixed Elves not receiving their documented +2 DEX.
- Starting weapon packages are now more likely to match each race's weapon training.
- Half-Orcs can now eat any corpse, while other races refuse human flesh. Paladins still refuse undead remains.
- Race descriptions now give clearer, more exact details for attributes, weapon training, resistances, recovery, skills, and starting equipment.
- Corrected outdated Half-Orc and Halfling starting-equipment descriptions.
- Updated race descriptions in every supported language.
Android Controls
- Enlarged and repositioned the four action buttons in Android's portrait layout for more comfortable spacing and fewer accidental presses.