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DesyncedNewsRegular Update (experimental)
Game update

Regular Update (experimental)

Desynced · published 29 Jul 2026, 16:07 UTC · build 24433731

All newsPlayers around this dateRead on Steam

Experimental 1.0.18087

Changes

  • Revert a change of 1.0.18044 to again treat infinity in the GOTO register as 0 (because the radar component returns infinity by default which when linked onto GOTO should still work)

  • Removed the 4 docking garage item slots of the Alien Pincer unit

Behaviors

  • Keep arguments and pins associated on instructions 'Call', 'Load Behavior', 'Place Construction', 'Produce Unit' when modifying a referenced behavior or blueprint

  • Fix behavior editor error when deleting a behavior from the library while having it open in windowed mode

  • Fix loop behavior instructions possibly causing large stalls if there are many steps to loop but there is not a single instruction in the loop body

  • Make behavior editor Memory Viewer window slightly wider so the 10th item of each row doesn't get cut off when there are scrollbars

  • Instruction 'Get Resource Amount': Moved from category Values to World (next to 'Get Resource Type')

  • Instruction 'Launch'/'Land': Moved from category World to Units

  • Instruction 'Deploy': Support Human Lander deployment

  • Instruction 'Check Altitude'/'Check Blight': Moved from category Units to World

  • Instruction 'Set Link'/'Clear Link'/'Clear All Links': Moved from category Logistics to Components

  • Instruction 'Debug Print': Moved from category World to Communication, made to only print for players controlling the faction running the behavior

Fixes

  • Fix integrated components like capacitors not appearing when deploying a bot that was received as a reward from an explorable (regression of 1.0.18020)

  • Fix construction site being placed on top of dropped item potentially duplicating components with attached meta data (like a charged shield) (regression of 1.0.18020)

More from Desynced

Other announcements

All news
Game update11 Sep 2026Regular Update (experimental)Experimental 1.0.18210 Additions · Add the technology category as a subtitle to the tooltip of a research technology Changes · Recipe change, Small Satellites now require Ceramic Tiles instead of Low-Density Frames · Additionally list integrated components that don't have any specific stats of a unit/building in the System Index (i.e. Catchment and Connection of the Human AI Explorer) Fixes · F…Game update8 Sep 2026Regular Update (experimental)Experimental 1.0.18194 Changes · Show integrated production components as producers on tooltips if revealed in the tech tree but not yet researched (same already happens for regular components) · Show "Research Required" on the tooltip of integrated components for which the unit/building has yet to be researched · Remove race color backgrounds behind icons of integrated components in the unit i…Game update7 Sep 2026Regular Update (experimental)Experimental 1.0.18186 Additions · Added "Disable Blight Damage Notification" option Changes · Icon updates for integrated components on human units/buildings · Behavior instructions, deprecate 'Launch' and 'Land' into using 'Activate' Fixes · Fix behavior editor help screen not working (and Lua error getting logged every time opening the behavior editor if it hasn't been opened in an older ver…