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DesyncedNewsRegular Update (experimental)
Game update

Regular Update (experimental)

Desynced · published 17 Apr 2026, 18:57 UTC · build 22835042

All newsPlayers around this dateRead on Steam

Experimental 1.0.17819

Additions

  • Added voice acting credits

Changes

  • Added metalbar and metalplate back to broken desert pod explorable loot

  • Updated visibility range on Defense Block and Engineer to match range of Power Field components

  • Show the infinity button for Loop Units (Range) behavior instruction which uses visibility range

  • AOE repairers will also repair docked units

  • Swapped Long and Short Range in description of Twin Autocannons and the Recoilless Rifle

  • Changed Virus Protection description

  • Adjusted the way Sending to shared storage works with Item Transporter Only to avoid making unfulfillable orders

  • Reduced blight power loop sound volume

Fixes

  • Significant performance improvement to processing of proximity component triggering (i.e. weapons or repairers).

  • Fix for Voice volume being too low

  • Fix register links sometimes drawing incompletely and logging a Lua error when there is a behavior that uses "Parameter Event" nodes

  • Fix for turret links disappearing on bug units

  • Fix for scroll speed slider jumping around when it goes above/below 100%

  • Fix batteries/capacitors and storage components properly match with Has Like Component instruction

  • Fix for GetResearchRequirement instruction failing when trying to get required tech of a top level tech

  • Limit component overclock and power use by charge/production time (i.e. when charge time is shortened from 1.0 to the minimum 0.2 seconds it won't overclock above 500%)

  • Fix relocate not working when a non-square building (i.e. 2x1 or 3x2) is moved 90 degree rotated to a location that has the top-left tile shared with the old location

  • Fixed wrong vertex coloring on alien building 3D model causing visual artifacts

  • Fix for "Run on Selection" sometimes not updating behaviors since version 1.0.17789

  • Fix for alien units that are docked from their core lacking power

  • Fix "Bitwise Op" instruction with "Shift Right" and negative input values

  • Fix logging of a Lua error when using behavior instructions like "Get from Component Remotely" on a AI Behavior Controller targeting the mothership

  • Fixes for unit duplication with virus possessor

  • Fix for certain recipes not showing

Reminder that Experimental is exactly that, back up your saves!


More from Desynced

Other announcements

All news
Game update11 Sep 2026Regular Update (experimental)Experimental 1.0.18210 Additions · Add the technology category as a subtitle to the tooltip of a research technology Changes · Recipe change, Small Satellites now require Ceramic Tiles instead of Low-Density Frames · Additionally list integrated components that don't have any specific stats of a unit/building in the System Index (i.e. Catchment and Connection of the Human AI Explorer) Fixes · F…Game update8 Sep 2026Regular Update (experimental)Experimental 1.0.18194 Changes · Show integrated production components as producers on tooltips if revealed in the tech tree but not yet researched (same already happens for regular components) · Show "Research Required" on the tooltip of integrated components for which the unit/building has yet to be researched · Remove race color backgrounds behind icons of integrated components in the unit i…Game update7 Sep 2026Regular Update (experimental)Experimental 1.0.18186 Additions · Added "Disable Blight Damage Notification" option Changes · Icon updates for integrated components on human units/buildings · Behavior instructions, deprecate 'Launch' and 'Land' into using 'Activate' Fixes · Fix behavior editor help screen not working (and Lua error getting logged every time opening the behavior editor if it hasn't been opened in an older ver…