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Clockwork AmbrosiaNewsA li'l Clockwork Hotfix
Game update

A li'l Clockwork Hotfix

Clockwork Ambrosia · published 18 May 2026, 20:14 UTC

All newsPlayers around this dateRead on Steam

Massive thanks to everyone who's tried out Clockwork Ambrosia! Been a big week for us, launching our first game and all, but we're not taking a break just yet. A bigger patch is coming down the pipe soon, and for today we're issuing this quick update to fix some major issues players have been reporting.

Changes:

  • The title menu now defaults to 'Continue' and the prompt to override save files now defaults to 'Cancel' (yeah, it should've been this way all along!)
  • Fixes for collision detection. This should help with various cases where players could clip through terrain and/or get stuck somewhere unexpected. (And not even in the fun way!)


Our plans are to continue supporting Clockwork Ambrosia with bugfixes and QoL updates. We're watching what folks are saying and taking notes, so please keep the feedback coming!

More from Clockwork Ambrosia

Other announcements

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In-game event9 Sep 2026Clockwork Ambrosia - Patch v1.0.4Patch v1.0.4 is now available for Clockwork Ambrosia! For those who didn't see the Beta post, this patch brings a handful of bugfixes and some pathing improvements to the game world, but the bigger feature is one that’s been requested of us a number of times now: native Steam Input support! This actually ended up requiring a bigger overhaul than we expected, so it took longer than we wanted. (W…In-game event26 Aug 2026Clockwork Ambrosia - Patch v1.0.4 [Beta]Patch v1.0.4 \ is now available on Steam via the beta branch! It can be accessed by selecting “beta” under the Game Versions and Betas menu for Clockwork Ambrosia. This patch brings a handful of bugfixes and some pathing improvements to the game world, but the bigger feature is one that’s been requested of us a number of times now: native Steam Input support! This actually ended up requiring a…In-game event7 Jul 2026Clockwork Ambrosia - Patch v1.0.3Howdy, y'all! After releasing the game and pushing out the first couple patches, we took some time off to recharge our batteries a bit. (Turns out, it's exhausting work to release a game. Who knew!) We're now winding back up to address more issues and bugs. For Patch v1.0.3, we're shaking off the summer rust with some simple features and bugfixes. (So many bugfixes!) Notably, this patch does NO…