Adventure Mode Intro is now added. This is the new guided start for Dragonwake: a short starting area that teaches the basics. You begin near Brindle Quay, before sailing to Valoria.
This update also adds a new Travellers Rest Inn, expands early guidance, improves quest journal readability, adds more control and display options, retunes several traps and monsters, and fixes a large set of world, UI, and procgen issues.
Adventure Mode Intro
- Added a new guided starter route before the existing Reedwater Docks opening.
- Added a separate starter island world map.
- Added Brindle Quay as a small dockside starter town with a dockmaster, provisioner, guard, innkeeper, town guide, etc.
- Added a short starter flow covering movement, looking, talking, class actions and spells, combat, first aid, hunger, eating, buying supplies, camping, and inn rest.
- Added tutorial starter quests.
- Reworked the storm arrival, intro text, quest timing, and continue prompts so the new opening flows into the main game cleanly.
New World Content
- Added Travellers Rest, a remote waystation with a large inn, outdoor seating, a mixed item shop, travellers, and several named NPCs for future quest hooks.
- Added a travelling warrior, an elf researcher, and a shady traveller at Travellers Rest.
- Cleaned up Travellers Rest roads, fences, inn doors, shop stock, outdoor seating, trees, edge detail, and collision.
- Added inn rest support to the Stonecleft waystation.
- Adjusted world map placement, including Ash Tower and the Travellers Rest road layout.
- Adjusted Havenford building placement.
- Reworked the Havenford peddler into a small wandering outdoor shop with more varied stock.
UI, Controls & Guidance
- Added an F1 help guide reference.
- Fixed the help menu close binding.
- Cleaned up the help keybind list so numpad movement is grouped instead of listed key by key.
- Improved options-menu movement hints.
- Added an option to hide the bracketed health meter.
- Improved expanded journal scrolling.
- Rewrapped expanded journal text from full quest strings instead of hand-split lines.
- Preserved expanded quest state across menu sessions.
- Added selected action help to the actions menu.
- Added semantic left/right menu actions for clearer keyboard and controller behavior.
- Added an auto-explore walk command.
- Improved item action hints and status feedback.
- Compact player status stats now take less space.
- Added phone map double-tap zoom.
- Improved web and sprite renderer behavior around color attributes, sprite fallback tiles, and audio startup.
Items, Loot & Survival
- Added procedural jewelry and more classic equipment.
- Trinkets now appear with armor instead of tools.
- Removed the shovel item.
- Retuned early dungeon loot, basic loot handling, monster drops, chest rewards, trade values, and special content rewards.
- Slightly reduced general monster loot spam.
- Tuned survival item behavior, including first aid, food, camping kits, and related starter guidance.
- Made coatings timed and improved channeled overlay closing.
- Adjusted affliction timing during rest and travel.
- Added equipment details to death obituaries.
Combat, Balance & Feedback
- Paladin Smite Strike and similar adjacent class actions can now be aimed in a direction even when no enemy is adjacent.
- Retuned arrow traps, spear traps, and pit traps around damage, penetration, and armor behavior.
- Stirge drain now replaces its melee damage instead of adding an extra damage roll.
- Added Wisdom-based warning messages when first entering a dungeon that is above the character's level.
- Improved rested XP, tired XP, early combat messages, and Adventure checkpoint reminders.
- Tuned Stonecleft and blackglass encounters.
- Improved monster combat side effects.
- Cleaned up corpse eating descriptions so they are more concrete and direct.
- Improved corpse effect messages for attribute, resistance, poison, and failure outcomes.
- Cleaned up corpse and undead presentation.
Generation, World & Bug Fixes
- Fixed goblin caves sometimes generating flush against the right edge of the screen.
- Fixed goblin chief encounters so the chief reliably has a nearby chest and chest room.
- Relaxed compact tower procgen validation where it was too strict.
- Fixed unsafe NPC swap movement.
- Fixed rest sickness and trap-safe idle movement issues.
- Fixed message ordering around breath visuals.
- Fixed several cleanup-pass visual hazards and prop issues.
- Improved dock music timing, continue timing, and Reedwater arrival presentation.
- Improved town guide hints and Brindle Quay starter dialogue.
- Improved NPC dialogue clarity across several areas.
- Added and routed more sparse area music cues.
- Softened shared music loops and raised music master gain.
- Fixed Android debug APK build issues.
Save Notice
- Saves from v24 are not compatible with v25. A new character is required for this version.