We dug deep into the Throwin code and found some well buried issues. We think huckin goblins should feel better than ever. We also added a little tutorial to teach new folks how it works (You can reset the tutorial in the Settings menu if you want to see it)
New Features
- Yeeeeeeeeeee! More sounds, especially goblin sounds
- Killer sprite celebrate run end
- Goblin Boom deals AOE (nerf alert, can't 1 shot every boss in the game now)
- Editor tool preview perk cards
- New option to kick resources without clicking. Check Accessibility settings
- New Perk Loot Shield gives your laden goblins a fighting chance
- New Perk Ccccccombo! makes launched goblins pop like popcorn
- Perk rarity reintroduced. Boss waves always give rare or better perks
- Stash bears always drop loot
- Split-screen cinematic auto-miner
- Skull icon marks fallen goblins (Thanks Ryan)
- Perk flavor text added to cards
- Floating perk icons on proc (Thanks Ryan)
Changes
- Green and Red construction placement feedback
- Changed up the Pile stack order at the end of the run. Baddies on bottom where they belong
- Inspiration waves and costs adjusted
- Building and combat SFX wired
- Stash tumbles and ejects polished
Fixes
- Pixel-perfect sprites no more bleeding
- Goblin hat/weapon desync fixed
- Berta first-wave performance spike fixed
- Lambda callback crash fixed
- Miner pep talk hint fixed
- Mine camera and palette fixed
- Tutorial throw proximity check fixed
- Tutorial bugs and typography fixed
- Fallen healers always drop their hat
- Borderless fullscreen scaling fixed
- Thrown goblins combat eligibility fixed
- Healers re-queued properly now
- Offscreen tutorial indicators display fixed
- Tutorial fling guide aim fixed
- Bruce jet engine damage fixed (Sorry)