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Dig Too Deep PlaytestNewsSounds Good! - audio game update and more
In-game event

Sounds Good! - audio game update and more

Dig Too Deep Playtest · published 29 Apr 2026, 17:19 UTC · build 23015434

All newsPlayers around this dateRead on Steam

Sounds Good Update

New Features

  • Sound and Music! (for PC, apologies Itch web users!) No more will the deafening silence suppress the joy of your goblin throwing fun. More sound to come in the future!

  • We added anonymous game data collection on this version of the game. You're welcome to opt out in Settings, but leaving it on lets us learn about how the game is working for everyone

  • So many Demons! The demon faction received significant ability updates and fun surprises. They don't quite have final art yet

  • The game is now 12 waves long instead of 9

  • Forge Hearts (Smiddy upgrade) give you something to do with all those extra hearts if you're too good at the game.

  • Zap trap animation

  • End-of-run pile celebration

  • Fog of war exploration

  • New Tutorial updates

  • Record a GIF to capture on instant-replay of your amazing gameplay moments with F11

Changes

  • Wave content rebalanced

  • All perks rebalanced

  • Bruce stats tuned (buff alert!)

  • Mine navigation overhauled

  • Throwing healers is a little easier. Dont lose them!

  • Pile goblin animation polish

  • Pile sort ratio locked

  • Boss button heartbeat effect

  • Armor redesigned completely. Its now a one shot damage nullifier. Build more in the Smiddy

  • Slider-style progress bars

  • Inspiration UI simplified

  • Wishlist link clickable

  • Hyperlinks highlight on hover

  • Tutorial labels expanded

  • Controller build menu polish

  • Throwable select moved to Y button

  • Xbox View button pauses

  • Discord invite updated

Fixes

  • Portal flying enemies fixed

  • Healer hut "Wait!" feedback

  • Healer corpse offset fixed

  • Dead enemies stop abilities (it was funny and trajic)

  • Enemy windup bar polish

  • Flying enemy spawn fixed

  • Healer Hut icon shows

  • Wwise startup errors fixed

  • Throwable freed-instance crash

  • Goblin NaN landing crash

  • Audio log spam silenced

  • Trap UI no longer pops

  • Stuck trails resolved

  • Enemy button overlap fixed

  • Combat animation timing

  • Damage visuals frame-synced

  • Zerks dash bugs fixed

  • Charge crash fixed

  • Simultaneous victory/defeat crash fixed

  • Banner corpse crash fixed

  • Crash bear race fixed

  • No more resources vanishing if you click on them while paused

  • Short throw doesnt pause before landing anymore

  • Death animation takes priority

  • Resource kick velocity capped (Sorry controller folks!)

More from Dig Too Deep Playtest

Other announcements

All news
In-game event13 Sep 2026We're Almost Ready for Early Access! Launching Sept 23rd!Seattle Indies Expo was a huge success. Over 100 people stopped by to play, hundreds of pixely goblin stickers were given away, and the team got to meet so many people interested in the idea of Cooperative game development . Now we are focused on our Early Access launch which is just over 1 week away! Our members are busy testing, preparing launch materials, crossing T's and dotting I's. Just 1…In-game event3 Sep 2026Seattle Indies Expo is here! Your playtesting help is critical!SIX is almost here! The Seattle Indies Expo is creeping up on us quickly -- in LESS THAN 72 hours! -- and WE NEED YOUR HELP! Today's update is the playtest release candidate build that will be LIVE during our demo at SIX! We need your help testing out ALL the things for this final stretch! As a huge thank you to our awesome playtesters, we want to do something special! If you give it a go and l…Game update28 Aug 2026Hotfix for performance issues on some machinesSwitched Godot renderer. Would love to know if you have poor performance! If so please use the Send Feedback button in the game with information about what you were doing and about your computer.