Dig Too Deep Playtest · published · build 23015434

Sound and Music! (for PC, apologies Itch web users!) No more will the deafening silence suppress the joy of your goblin throwing fun. More sound to come in the future!
We added anonymous game data collection on this version of the game. You're welcome to opt out in Settings, but leaving it on lets us learn about how the game is working for everyone
So many Demons! The demon faction received significant ability updates and fun surprises. They don't quite have final art yet
The game is now 12 waves long instead of 9
Forge Hearts (Smiddy upgrade) give you something to do with all those extra hearts if you're too good at the game.
Zap trap animation
End-of-run pile celebration
Fog of war exploration
New Tutorial updates
Record a GIF to capture on instant-replay of your amazing gameplay moments with F11
Wave content rebalanced
All perks rebalanced
Bruce stats tuned (buff alert!)
Mine navigation overhauled
Throwing healers is a little easier. Dont lose them!
Pile goblin animation polish
Pile sort ratio locked
Boss button heartbeat effect
Armor redesigned completely. Its now a one shot damage nullifier. Build more in the Smiddy
Slider-style progress bars
Inspiration UI simplified
Wishlist link clickable
Hyperlinks highlight on hover
Tutorial labels expanded
Controller build menu polish
Throwable select moved to Y button
Xbox View button pauses
Discord invite updated
Portal flying enemies fixed
Healer hut "Wait!" feedback
Healer corpse offset fixed
Dead enemies stop abilities (it was funny and trajic)
Enemy windup bar polish
Flying enemy spawn fixed
Healer Hut icon shows
Wwise startup errors fixed
Throwable freed-instance crash
Goblin NaN landing crash
Audio log spam silenced
Trap UI no longer pops
Stuck trails resolved
Enemy button overlap fixed
Combat animation timing
Damage visuals frame-synced
Zerks dash bugs fixed
Charge crash fixed
Simultaneous victory/defeat crash fixed
Banner corpse crash fixed
Crash bear race fixed
No more resources vanishing if you click on them while paused
Short throw doesnt pause before landing anymore
Death animation takes priority
Resource kick velocity capped (Sorry controller folks!)