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No TimeNewsV 0.95 | Grappling Hooks | Alaska Safehouse | Linux Port
In-game event

V 0.95 | Grappling Hooks | Alaska Safehouse | Linux Port

No Time · published 15 Jun 2024, 11:08 UTC

All newsPlayers around this dateRead on Steam

Hello dear players!

I have been spending these past weeks working on act 4 as well as some new additions for public release! More on ACT 4 below!

Grappling Hooks

Press fire onto any object above you and hold the fire button to reel yourself in!
Press again to unlink the cable!

The car flipper has been replaced by the new gravity hook which pulls items towards you instead of being pulled in, meaning it has the opposite effect of the grappling hook!

Alaska Safe House


It's pretty cold here, use the new heater objects to keep yourself warm! Be weary, you are not the only living being that made its dwelling here!

Linux Port


After some hiccups with getting it to work with STEAM I finally managed a proper Linux Port for No Time!
No more Proton, which means increased performance!

It comes with some increased performance as the Proton Layer has a poorer framerate than a straight port for Linux, which was my original reason to making a proper port.

Some video clips in game may still not work properly but that will be hopefully ironed out in the future!
This may or may not be also the first step towards any possible Mac build, thought these would be a bit harder to tackle, considering all the shader issues I had in the past when attempting a Mac Port.

Some smaller Additions!


Torches!


Can be commonly bought in older and ancient stores prior to 1900.


Space Weather


Fog is back again for some planets, as well as cloud patterns and occasional thunder.

3rd Person zoom scroll!


Use your mouse wheel in third person to get a bigger view over your surroundings!

536 AD


It was a year of darkness, a volcanic winter which was caused by at least three simultaneous eruptions of uncertain origin. (Credit to Hugestrike for the suggestion)

Revamped Full POWA flight!


Your flight in Full POWA mode has now been essentially changed to work similar to the jetpack flight.

ACT 4


I've spent the past weeks creating most possible set pieces that I need for the script!
It may still take some time to complete ACT 4 itself, it will be worth it though once it is done!


The next few days will be me working more on ACT 4's story so I that I can have some first private tests on the side of some select players. Some work for the next public update has been already done in advance, so that I can focus more time on ACT 4's development.

Thank you for your support!

God bless!

June 10th V0.95

  • Added a dedicated LINUX Port (non Proton)
  • Added grappling hooks and replace the car flipper with a gravity hooks
  • Added the Alaska Safe House
  • Added the delete button for non editable files in the PLC
  • Added third person cam mouse wheel zoom scroll
  • Added save stations to the modern hotels
  • Added all named items to craft menus and box menus fixing some misnomers for fishes
  • Added Toggle Run by pressing Caps Lock
  • Added cloud patterns and fog to some exo planets
  • Added some old paintings which I took pictures of in Assen to Fort Dun
  • Added the 536 AD year of darkness
  • Added a loaded ark cell along with a reactor at the start of the free mode game
  • Added infinite health and fuel as well as instant cooling as an attribute to full powa mode
  • Added a hint to the tutorial, that you need to press F to interact with objects
  • Added torch items
  • Chips now include real time month date and time as targets for your safe house
  • The full powa flight now works like the jetpack flight
  • Made the outer foil of the SNACK reflective like its real life inspiration
  • Made architectural changes for buildings in Cape Dun based on The Architects suggestions
  • Fixed the bug where in Rhogur the pirate would fail to enter his shack
  • Fixed a bug which could block you from time traveling after ending act 3
  • Fixed and revamped lightnings looks and appearance
  • Fixed some of the performance impact the terrain was making by adding some higher lod levels and fixing all visible artifacts, which would occur from the lod
  • Fixes to some of the level meshes
  • Fixes to the flipped airlocks in the Mim bases
    p1
  • Fixed a bug which would disable the player from using the grappling hook on trees and other bigger objects like terrain
    p2
  • Added some custom batching to put some houses into clusters, reducing some performance impact in 2014
  • Added some more shop misc like a barber sign next to eds lab and some interior signs to bardeys
  • Fixes to the grappling hook of hooked to a position lower to the player (moving the player up indefinitely)
  • Fixed to item dropping in third person
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