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No TimeNewsPatch Notes for V0.992
Game update

Patch Notes for V0.992

No Time · published 8 Sep 2026, 18:37 UTC

All newsPlayers around this dateRead on Steam

Hello fellow time travelers!

Here are the patch notes for the past days since the last update.

Good luck on your time travel adventures!

-Erathor

p1

  • Fixed not being able to confirm changes at a Mechanic

  • Fixed the Mach3 B car with gull wing doors glitching out on older saves

p2

  • Fixed Moon Terrain having holes at the safe house

  • Fixed buying Moon Ranger to safe house spawns it without front wheels

  • Fixed the Crab Monster Boss not having any animations

  • put Animal AI and a couple other systems on tick rates

p3

  • Fixed the taxi pass from locking the time display on the taxi display even after removal

  • Fixed Westwood trying to walk into you when talking to him in 33 ad out where he is meditating

  • Fixed the safe house moon terrain having texture holes in the garage

  • Fixed item duplication in the safe house

p4

  • Fixed Edward not blinking

  • Fixed time display no longer working after a car switch in the safe house garage

  • Fixed some text being not readable on the garage display in non English translations

  • Fixed getting the Moon Ranger stuck when switching to it in the garage

  • Nerfed the radiation exposure on the moon by half

  • Put a couple more systems on a tick rate for a slight performance increase as well as other improvements in item related CPU impact

p5

  • Fixed some sluggish Object Loading for mods by preventing some redundant file reading

  • Fixed UI from popping up during the intro sequence and the block up tag not being applied if hotkeys are disabled in the options menu

  • Fixed some typos in Edward's dialogue in The Last Stage & before embarking on the last quest from the Safe House

p6

  • Fixed the broken texturing for some of the 80s houses in Milton Estates, due to badly configured batch setups

  • Fixed the money glitch, after selling a car to the car trader you can gain money from the mechanic infinitely

  • Fixed the weapon rack not allowing removal of items

  • Fixed safe house garage content from doubling when using the dimension gate

  • Fixed some garage holes in the barrow downs level and fixed the grassy exit tunnel not being covered in snow during winter

  • Fixed a soft lock bug which would kill you upon reentry in the last stage quest after the time travel chase, due to meeting your past self

  • Fixed the time chip from sticking out the windshield

  • Fixed Citizen not reacting to futuristic stuff in the past

p7

  • Added auto save check point after doing the first jump in the tutorial

  • Edited the ramp to the barracks in cape dun to have more head space above

  • Changed the skip button in the end sequence to skip to the last scene instead of ending it outright

  • Moved the glaciers to end at around 2300bc

  • Fixed NG+ freezing in the prologue section

  • Fixed bots thrusters not aligning with the rest of the body

  • Fixed 2050s & 2300s police car having hovering police siren lights

  • Fixed Edward trying to walk into you when talking to him in the end of the last stage quest after unveiling the Mach 3

  • Fixed old Paul Clearmans texturing in the end sequence

  • Fixed it so far off NPC's start off with animations disabled, since their update rate is slower due to being far away

  • Fixed Edward's coffee deleting all items off the table not just coffee

  • Fixed time around 1400-1500BC having no terrain

  • Fixed Manhofer NG Plus crate appearing before Manhofer even existed

  • Fixed beta timeline store smuggler should have rad pills not rad gone

  • Fixed Mammoth attack distance

  • Fixed leviboards and horses shadow disappearing when in 3rd person

  • Fixed colliding with your past self in the time tunnel

p8

  • Added ability to chose car engine in car editor to start of with

  • Added loading disclaimer when the opening car editor

  • Removed is starter car option in the car editor since presently all mod cars can be loaded from prologue

  • Moved the glaciers to end at around 2500bc

  • Moved the in-car safe house exit to main street

  • Made the fort dun secret wall door move more weighty and slow

  • Fixed the safe house exit transition to be less choppy

  • Fixed Stefular's room book stand sticking inside a book shelf

  • -Fixed a bug that could make you puke infinitely in full powa mode or cut-scenes since food meter would then get restocked

  • Fixed floating cube in 2060 in the sky

  • Fixed night stalker pelt texturing

  • Fixed South Uroruh rock texturing being too large in scale noticing repetition

  • Fixed Eleanor quest being stuck on Sunday since they would have other day cycles

  • Fixed animations visible not playing on NPC's when looking through a telescope at them

  • Fixed ui of glasses updating too slowly from computer color to custom color

  • Fixed car not being able to climb higher slopes with stronger engines

  • Fixed fusion and fission engines giving smaller cars instant explosive jolts instead of a slightly slower start to allow for better steering

  • Fixed some car editor bugs, not loading hover start settings properly in in game settings and potentially having wheel physics testing being broken

  • Fixed brick wall near second bridge at school LOD issue only renders at close distance

  • Fixed bounty enemies not taking damage from car ramming

  • Fixed motor sound not working after switching it out with another engine

  • Fixed entering flipped skateboard porting you underground

  • Fixed sir atom hops up if opened on its own

  • Fixed time graph not being accurate for pre 5000 bc and post 3000

More from No Time

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In-game event25 Aug 2026BETA V0.992 | Safehouse Car Garage | New Intro Movie | Multiplayer Update 2#Well met time travelers! Today's update brings some great new improvements onto the table! News Paper made by Odebla. New Intro Movie! When starting a new story game, a quick recap from what happened before, up to Edward's Sewer Adventure gets played, to contextualize the games story! You can check out the uploaded clip here, hope you enjoy! Safe House Garage! Your car trader now gives you the…Game update27 Jul 2026V 0.991 Patch NotesHello time travelers, here are the patch notes of the past few days! Enjoy your adventures! Patch p1 -Fixed the blast doors from not opening like in the snowy safehouse -Fixed some wrong wording of inventory spaces in the box menu for the German translation -Fixed the sandbox menu from not displaying spawn amount in the German translation due to text overflow p2 -Fixed floating armor racks -Fix…In-game event13 Jul 2026Beta V0.991 | Bug Fixes & Multiplayer Additions | Moon Ranger | Armor StandHello time travelers! This update packs a couple bug fixes along with some additions and solutions for Multiplayer! Let's take a look at some feature additions, that made the cut for this update. Great feature Additions! Armor Stand! Display your armor in your home base, before going on missions and adventures! The Moon Ranger Available in the deep future! The probably biggest vehicle addition…