No Time · published
News Paper made by Odebla.
Added an intro video to the prologue when a new game is launched
Added butterfly doors as option to the mach3
Added ability to exit quest log via escape key
Added a new dialup effect for the car's time travel sequence
Added the ability to properly use the join button from steam, if a friend is in a multiplayer session, to join instantly
Added a safe house garage, to store more purchased cars in
Added little light posts to have a visual aid locating the outpost during the act 3 war
Added some med kits throughout the Core take over and the act 3 war
Revamped the car door opening animation to be less linear
Revamped the Church's visuals in Pine Lake
Revamped the roof tops of some 2014 houses
Revamped the 20th century family home texturing
Made it possible to sleep out ill effects like poisoning etc
Made falling into electricity and lava appear on the game over description
Changed the Tracked Quest minimum tracker requirements and lowered it to one, since it should suffice to complete the quest thematically
Increased the damage on the C1000/tank plasma bullets
Fixed some performance overhead from the item interaction script (when looking at interactibles) & from citizen ai routines and other systems
Fixed motor spawns for the car in NG+
Fixed it so the time wipe meter includes item events as well
Fixed some sewer segments not existing post 2300 and some clutter interjecting with the unterground
Fixed a couple grammar and writing issues in UI and item names and description in the russian translation by the help of Lev Lev
Fixed hotel elevator labels being flipped with maintenence elevator post 2200
Fixed Headbobbing being off by default
Fixed the descriptor labels for the robot workbench
Fixed not being able to drop item from invenotry onto unused hand slots in plc
Fixed the glossiness on the car color material not applying when changed to maximum
Fixed a bug where in you could get charged for switching detail on a car that has no extra details to be added (door type, pickup addition or junko bug shell)
Fixed a bug that prevented you from using the color picker in the car editor
Fixed the baker and fisher kneeling inside the steps of 2034 church on sundays
Fixed a blocked ornamental door in the Manhofer office upper floor being open and leading into nothingness
Fixed car making crashing effects when first loading in
Fixed being able to get softlocked by not being caught in the wild west quest if being able to get up into the upper exit that leads into the agents cave hideout
Fixed gasoline fuel not changing shape when inserted into the car
Fixed the ability to insert the motor into the fuel slot
Fixed currency calculation issues in some parts of the code, since it did not take a year variable but current real year as input
Fixed the car trader in sunny beach hovering above ground
Fixed Citizen from spawning on tables at Gordies
Fixed ancient coin having the shilling icon
Fixed mod cars do not preview properly in trading menus
Fixed the border visual in the world editor from being partially invisible
Fixed being stuck in ground if using a hacking port
Fixed not being able to see items in multiplayer when at someones safe house
Fixed spawning underneath ground when initiating the meadery job
Fixed furniture at a friends safehouse from not streaming to a joined player
Fixed the time display's year digits being slightly vertically off center
Fixed a missing motor from softlocking the prologue quest for some players by doing another spawn check before the player has to move the car behind the starting line
Fixed transferring box items breaking the UI when moving any item above index 0 to stash or at hand or ground
Fixed the players body glitching with the camera direction inside the car, after doing the time jump in diverting actions
Fixed city guards piling up over each other during the act 3 war