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Clockwork AmbrosiaNewsAmbrosia is now Clockwork Ambrosia; Demo Announcement, and More!
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Ambrosia is now Clockwork Ambrosia; Demo Announcement, and More!

Clockwork Ambrosia · published 23 Feb 2024, 02:47 UTC

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Hey there, folks! Has it been a minute?

Well, yes, it has! It's pretty normal for us to operate under the radar, appearing only to give a token sign of life... but this time we've got Actual Updates! With substance! And in case it hasn't already been spoiled by context clues, read all about it below!

Let's get the first big news out of the way: "Ambrosia" has a new name! For the sake of better distinguishment while staying true to the game's story, it shall henceforth and forthwith be known as... Clockwork Ambrosia!

Tell your friends! Tell the world! It's still the same "Ambrosia" as before, only with a roughly 50% longer title! Also, sub-update: we HAVE a LOGO!

Now for a more sentimental paragraph, so skip this if you wanna see the bigger news below! Clockwork Ambrosia has been a passion project for us. No outside funding, no full-time team. As a result, production has been long and spotty, needing to necessarily be fit around the real lives and day jobs of its developers. But despite how long this project has gone on, we still love it. We wouldn't still be making it if we didn't! (Realistically, with our level of exposure, how many would even notice if we stopped? Haha.) Thanks to our bullheaded love for Clockwork Ambrosia, however, and the hard work of our partners, Clockwork Ambrosia lives on -- even if we've needed to take breaks now and again to keep our heads on straight.

But this year we've decided we're ready to make a big push to get this game finished. Clockwork Ambrosia is truly gearing up, you could say! We're partnering up with our old friends at Omega Intertainment to fill some desperately-needed support gaps to help keep us on track to the finish line.

And that brings us to the next announcement: we're putting out a DEMO! That's right; we're making it more real than ever! And it's coming out almost-right-the-heck-now! Or more specifically, February 26th 2024! It will be a slightly modified version of the game's first chapter, and will give you a taste of some early-game mods and weapons.

We are super excited (and a bit terrified, to be honest!) to be able to share a piece of our project with everyone here. If you could be so kind, give it a shot and let us know what you think of our little "Megavania" in progress! Any feedback will be greatly appreciated as we advance toward our goal.

Sincere thanks to everyone who's followed along and encouraged us, new and old.

See you... in... Clockwork Ambrosia!!!

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In-game event9 Sep 2026Clockwork Ambrosia - Patch v1.0.4Patch v1.0.4 is now available for Clockwork Ambrosia! For those who didn't see the Beta post, this patch brings a handful of bugfixes and some pathing improvements to the game world, but the bigger feature is one that’s been requested of us a number of times now: native Steam Input support! This actually ended up requiring a bigger overhaul than we expected, so it took longer than we wanted. (W…In-game event26 Aug 2026Clockwork Ambrosia - Patch v1.0.4 [Beta]Patch v1.0.4 \ is now available on Steam via the beta branch! It can be accessed by selecting “beta” under the Game Versions and Betas menu for Clockwork Ambrosia. This patch brings a handful of bugfixes and some pathing improvements to the game world, but the bigger feature is one that’s been requested of us a number of times now: native Steam Input support! This actually ended up requiring a…In-game event7 Jul 2026Clockwork Ambrosia - Patch v1.0.3Howdy, y'all! After releasing the game and pushing out the first couple patches, we took some time off to recharge our batteries a bit. (Turns out, it's exhausting work to release a game. Who knew!) We're now winding back up to address more issues and bugs. For Patch v1.0.3, we're shaking off the summer rust with some simple features and bugfixes. (So many bugfixes!) Notably, this patch does NO…