No Time · published
Newsletter made by Odebla
Screenshots submitted by Davesoft
October 21th V0.98
Revamped the tutorial level
Unified V-Sync and target frame rate into one option. Minimal settings on the frame rate target sets it to v sync.
Switched the Unity Version to 2019.4 For increased performance and stability
Added a tool tip that tells you that you got the wrong fuel cell for the type of reactor
Added changing near clipping planes for camera depending on if you are looking at a wall or at nothing
Added spawn points for stone items next to some pine trees
Added a hints for inserting different motor types, that tells you the need of different fuel, if out of gas
Added a fake cloud skylight after 2015 6/12
Added a crafty bench to 33Ad base in act 2
Added a guide link in the mod loader section
Upped the psp damage to 20 from its previous 5
Slightly increased Edward's PSP damage
Increased the futuristic merc armor rating by 10 points, lowered the pirate armor rating by 10 points
Lowered the metal rod strength rating to be 1%
Lowered car prices in game
Changed it so duct tape can fully restore car health
Nerfed box loot not to include high power caps
Renamed Sandy with her last name Ms. Eleanor
Improved the carloader to label the current loading car mod by title instead of steam id
Improved performance of the car loader by a second per mod file
Fixed some potential performance issues with the grow tree script
Fixed a bug which would add a couple seconds of being immovable when first starting the game
Fixed a bug upon when you ask Edward in the Prologue to be able to chose another car, you would follow up the dialogue with the wrong line
Fixed the cemetary from now updating tombstones when time traveling right next to it
Fixed Pine hill from not existing in 1000BC
Fixed Sir Atom not being time tracked due to being on index 0 in the item list, which would otherwise create countless sir atoms in time story due to 0 reference entries
Fixed a bug wherein items would have the same price no matter the age, when being sold to Edna Athor
Fixed to item physics loading being heavily delayed
Fixed a bug which would make arena fighters spawn again after losing in the arena, pottentially locking you in an infinite game over
Fixed a bug, which would make arena fighters spawn before the arena even exists
Fixed vending machine not giving you a product if it is exactly the price of the amount of money that you have
Fixed the pricing of the antique shop 2300AD when selling more than one item
Fixed the ability to sell and therefore lose quest essential items
Fixed the taxi quest from not working post 2050, and added the new 3000AD locations as taxi destinations
Fixed the safe house trader objects from appearing too low in the offer list, so you would need to scroll down
Fixed some typos in the Mansion Crimson quest logs and books
Fixed text alignment for the last page of the archeology book
Fixed all interior lights not loading
Fixed the sewer door trigger, and the vertical dark tunnel effects appearing before the rest of the buildings around cape dun
Fixed newly spawned items from hovering mid air for ever
Fixes to the Tower Quest, in relation to the Robot and Edward aiming his laser, and other such cases
Fixed tree colission boxes for the broadleaf and redwood tree type
Fixed an inconvenience if force dismount from leviboard upon reaching world border, it will be put into inventory
Fixed the safehouse inventory display not refreshing when putting back a safehouse item and standing right next to it
Fixed when fullpowa/jetpack flying out of a body of water you'd continue swimming in air
Fixed car velocity zeroing after pause
Fixed it so the Mach3 is now the default custom car again in the mod loader