Quest Master ¡ published ¡ build 20245596
At gamescom, we revealed the first look at Quest Masterâs handcrafted single-player campaign, built entirely with the same Dungeon Maker tools you use. This story-rich adventure will arrive at Quest Masterâs 1.0 launch.
Since launching in Early Access, youâve created over 5,000 community-crafted dungeons across 7 elemental themes. That creativity has blown us away, and itâs why weâre working hard to ensure 1.0 is the most polished version of Quest Master possible.
Because of that, updates have slowed down with our updates, but only so we can focus on finishing and polishing the full launch. Your passion has built this community, and we want to deliver something truly special at 1.0.
Castle Town Gets Spooky: From now until November 1st, the Castle Town hub will be beautifully frightening, decked out with seasonal flair.
Moonlight Brambles Theme: Create eerie dungeons year-round with the Moonlight Brambles theme, packed with gravestones, spiders, gargoyle statues, falling leaves, and more! (This dungeon theme is permanent - only the spooky Castle Town is seasonal!)
Halloween Badge: Simply build or play community dungeons during the event, and youâll automatically earn the limited-time Halloween Badge.
One of the most anticipated features is finally here: Camera Focus!
Now you can assign properties to objects that make the camera follow important changes.
Imagine pressing a switch that opens a door outside the playerâs current view⌠now the camera will guide their attention.
Choose between once or infinite configurations. Depending on your puzzle design, you can decide if the focus should only happen once or every time the object changes.
This even works across rooms and floors, making complex fragment puzzles more accessible.
Coins can now appear in stacks of 2â10!
This makes rewarding players smoother and opens new decorative options for your dungeons.
When added to containers like chests, coins burst out in satisfying stacks â think classic Mario-style coin blocks.
The new rail door allows you to drive mine carts through doors!
If you close it in maker mode, you can only drive through it with a mine cart.
With the sloped rail you can drive up and down elevations.
The split rail diverges left and right as opposed to straight and to the side!
These new rail pieces expand puzzle design and traversal options. Mix and match for more dynamic dungeon layouts.
Meet the Rat â a squeaky, speedy new foe thatâs tough to keep up with!
Theyâll add chaos and pressure to your dungeon runs.
There's a new type of hole tile added called the Void.
As opposed to the regular Pit tile, the Void tile does not allow you to fall onto the floor below, which can be handy if you are not able to change the layout of the floor below to prevent that yourself.
There've been some UI visual fragments on some resolutions that are now resolved with the UI being fully pixel perfect now!
Quest Master now prioritizes the DirectX 12 and Vulkan rendering APIs to improve performance and stability of the game.
Right now we are in the process of making languages moddable, which requires a significant refactor. It's almost finished, and we are excited to release it to allow everyone to collaborate and make the game more accessible by providing custom translations through the Steam Workshop! Note that 1.0 of course will provide official translations as well.
Starting next week, Featured Dungeons are back!
Submit your creations through the Quest Master Community Discord for a chance to be selected as the weekly winner. Your dungeon will be highlighted in-game, and youâll earn the exclusive Featured Badge!
We'll be challenging our community to craft the best Halloween (or Spooky) Dungeons they can!
Quest Master is 25% off during the sale, and right now is the perfect time to jump in, play the free demo, or invite a friend to join the community.
While we may be a little quiet at times, please know that weâre hard at work behind the scenes, polishing, improving, and pushing Quest Master closer to the best possible 1.0 launch. Your patience and support mean the world to us. This game wouldnât exist without the passion of our community, and itâs your creativity, feedback, and love for Quest Master that inspires us to keep going every single day.
Thank you for being on this journey with us. We canât wait to share whatâs next.
â Julian Cruetz (Lead Developer)
â Kyle Blessing (Community Manager)
and the entire Quest Master Team