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The HullNewsPatch 1.06 Systems and Balance Update
In-game event

Patch 1.06 Systems and Balance Update

The Hull · published 7 Mar 2026, 03:39 UTC

All newsPlayers around this dateRead on Steam

Patch Notes Version 1.06

Gameplay and Balance

Enemies

  • Updated Charger AI so they should no longer get stuck in place.

  • Eyeball enemies should no longer fire after being killed. Please report if you still encounter this issue.

  • Acid Dropper health drastically reduced. They will now die in a maximum of two shots depending on group size due to health scaling.

Single Player

  • Enemy health reduced by 10% in single player.

  • Enemy spawn times sped up to create a more swarm like experience similar to playing with multiple players.

Player

  • Player movement and sprint speed slightly increased.


Equipment and Items

  • Reduced Temporary Defense Frame cost by 2 Fathom Essence. It now costs 2.

  • Lumenflare Beacon now grants 3 beacons for 1 Fathom Essence.

  • Updated descriptions for Medgel Bloom Temporary Defense Frame and Lumenflare Beacon.


Gameplay Systems

  • Sound Trap duration reduced to 10 seconds (previously 20 seconds).

  • Traps now display a duration bar when triggered.

  • Both Patroller Bot variants now explode upon death.

  • Tesla Bot and both Patroller Bot variants now despawn completely 1.5 seconds after being killed.


User Interface and Quality of Life

  • Allied players now become transparent when aiming at them. This does not occur on The Hull and can be disabled in the settings menu.

  • The game now displays the total number of days, for example “Day 1 of 9 on The Hull” instead of “Day 1 on The Hull.”


Visual Effects

  • Twincoil Disruptor hit visual effects reduced in size.

  • Fixed Big Eyeball bullet hit visual effects which were incorrectly using the regular Eyeball effect.


Bug Fixes

  • Fixed several navmesh issues in certain rooms.

  • Fixed a minor collider issue with the Tesla Bot ragdoll.


Known Issue

  • If packets are not sent for prolonged periods of time (over 270 milliseconds), typically due to Steam or a player’s network connection, it can lead to minor or severe desync issues depending on the duration.

  • We are currently investigating ways to detect and handle this situation, such as pausing the game or warning players when it occurs.


Additional Note

We are currently developing a major update and overhaul for the game. The release date is still unknown as the design work is ongoing, but we will share more information soon. In the meantime, we will continue supporting and updating the current version of the game.Praise The Hull.

More from The Hull

Other announcements

All news
Game update12 Mar 2026Patch 1.06b Supplementary UpdatePatch Notes Version 1.06b · Multiple allies can now become transparent at the same time when aiming at them. Previously this effect would only apply to one ally maximum. · Added an option to enable inverted mouse controls in the settings menu.Community3 Mar 2026March Development UpdateHello Fathomwalkers, Just sharing a quick development update with you as we enter March. Patch 1.06 is in testing right now. It is a smaller patch that focuses on cleaning up some enemy behavior, fixing a few lingering bugs, and making single player feel closer to the pace you get when playing with more people. Movement feels a bit better, co‑op visibility is less awkward, and a few items and e…In-game event23 Feb 2026Patch 1.05 Content and Systems UpdatePatch Notes Version 1.05 New Features and Content · Added a new Tier 4 weapon: Eclipse, a sniper rifle. · Added a new enemy: Corrupted Charger. Appears on Dives 8 and beyond. · Rearranged the days in which Corrupted enemies appear. Weapons and Combat · Oblivion Mk. VIII reworked. It now deals less damage on a shorter cooldown. · Autocannon reworked to use Light Ammo. · Autocannon and Blackrift…