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The HullNewsPatch 1.05 Content and Systems Update
In-game event

Patch 1.05 Content and Systems Update

The Hull · published 23 Feb 2026, 22:00 UTC

All newsPlayers around this dateRead on Steam

Patch Notes Version 1.05

New Features and Content

  • Added a new Tier 4 weapon: Eclipse, a sniper rifle.

  • Added a new enemy: Corrupted Charger. Appears on Dives 8 and beyond.

  • Rearranged the days in which Corrupted enemies appear.


Weapons and Combat

  • Oblivion Mk. VIII reworked. It now deals less damage on a shorter cooldown.

  • Autocannon reworked to use Light Ammo.

  • Autocannon and Blackrift Ventral are now piercing weapons.

  • Autocannon and Blackrift Ventral damage reduced by 10 percent.

  • Added sprite icons in crafting and inventory panels for additional information:

    • Weapons now display their ammo type.

    • Single use items display their action bar icon.

    • Ammo types now display their corresponding icons.

  • Every item in the game now has a picture in all interactable menus.


Gameplay and Balance

Enemies

  • Charger now runs slightly past its target instead of stopping directly in front.

  • Abyssal Severant, Abyssal Sycophant, and Fathom Beast now rotate while attacking.

  • Abyssal Severant, Abyssal Sycophant, Fathom Beast, Drudge, Big Drudge, and Electric Drudge now aggro more consistently on stairs.

  • Fathom Beast movement improved and will track players more aggressively.

  • Drop rates on Hulltra and Hulltimate slightly increased.


User Interface and Quality of Life

  • Lobby type is now displayed while on the Hull (Public, Friends, Solo).

  • Lobby status is now displayed while on the Hull (Joinable, Unjoinable).

  • Added text to the Fathomwalker Comms Node explaining that lobby actions are disabled during an active run.

  • Lobby list now clears when the Lobby panel is opened to prevent outdated sessions from appearing.

  • Crafting panel now properly resets when opened and closed.

  • Inventory panel now properly resets when opened and closed.

  • Inventory suit upgrades no longer display “x0”.

  • Achievement notifications now display properly in game.


Visual Effects and Audio

  • Slightly adjusted Rigjaw impact visual effects.

  • Adjusted Heavy Ordinance Unit impact visual effects.

  • Storm Rifle hit visual effects reduced in size.

  • Riptide hit particles reduced in size.


Bug Fixes

  • Fixed an issue where max level suit upgrades could be purchased multiple times, consuming materials even though the upgrade was already applied.

  • Fixed an issue where some audio clips could play multiple times.

  • Fixed an issue where Acid Droppers could remain in the ceiling after being killed.

  • Fixed an issue with Autocannon sound effects.

Known Issues

  • We are aware of a bug where Eyeball enemies may occasionally continue firing after being killed. This does not happen often, but we are actively working on a fix.

Keep an eye out for more updates!Praise The Hull.

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Game update12 Mar 2026Patch 1.06b Supplementary UpdatePatch Notes Version 1.06b · Multiple allies can now become transparent at the same time when aiming at them. Previously this effect would only apply to one ally maximum. · Added an option to enable inverted mouse controls in the settings menu.In-game event7 Mar 2026Patch 1.06 Systems and Balance UpdatePatch Notes Version 1.06 Gameplay and Balance Enemies · Updated Charger AI so they should no longer get stuck in place. · Eyeball enemies should no longer fire after being killed. Please report if you still encounter this issue. · Acid Dropper health drastically reduced. They will now die in a maximum of two shots depending on group size due to health scaling. Single Player · Enemy health reduc…Community3 Mar 2026March Development UpdateHello Fathomwalkers, Just sharing a quick development update with you as we enter March. Patch 1.06 is in testing right now. It is a smaller patch that focuses on cleaning up some enemy behavior, fixing a few lingering bugs, and making single player feel closer to the pace you get when playing with more people. Movement feels a bit better, co‑op visibility is less awkward, and a few items and e…