
Added a new Tier 4 weapon: Eclipse, a sniper rifle.
Added a new enemy: Corrupted Charger. Appears on Dives 8 and beyond.
Rearranged the days in which Corrupted enemies appear.
Oblivion Mk. VIII reworked. It now deals less damage on a shorter cooldown.
Autocannon reworked to use Light Ammo.
Autocannon and Blackrift Ventral are now piercing weapons.
Autocannon and Blackrift Ventral damage reduced by 10 percent.
Added sprite icons in crafting and inventory panels for additional information:
Weapons now display their ammo type.
Single use items display their action bar icon.
Ammo types now display their corresponding icons.
Every item in the game now has a picture in all interactable menus.
Enemies
Charger now runs slightly past its target instead of stopping directly in front.
Abyssal Severant, Abyssal Sycophant, and Fathom Beast now rotate while attacking.
Abyssal Severant, Abyssal Sycophant, Fathom Beast, Drudge, Big Drudge, and Electric Drudge now aggro more consistently on stairs.
Fathom Beast movement improved and will track players more aggressively.
Drop rates on Hulltra and Hulltimate slightly increased.
Lobby type is now displayed while on the Hull (Public, Friends, Solo).
Lobby status is now displayed while on the Hull (Joinable, Unjoinable).
Added text to the Fathomwalker Comms Node explaining that lobby actions are disabled during an active run.
Lobby list now clears when the Lobby panel is opened to prevent outdated sessions from appearing.
Crafting panel now properly resets when opened and closed.
Inventory panel now properly resets when opened and closed.
Inventory suit upgrades no longer display “x0”.
Achievement notifications now display properly in game.
Slightly adjusted Rigjaw impact visual effects.
Adjusted Heavy Ordinance Unit impact visual effects.
Storm Rifle hit visual effects reduced in size.
Riptide hit particles reduced in size.
Fixed an issue where max level suit upgrades could be purchased multiple times, consuming materials even though the upgrade was already applied.
Fixed an issue where some audio clips could play multiple times.
Fixed an issue where Acid Droppers could remain in the ceiling after being killed.
Fixed an issue with Autocannon sound effects.
We are aware of a bug where Eyeball enemies may occasionally continue firing after being killed. This does not happen often, but we are actively working on a fix.
Keep an eye out for more updates! Praise The Hull.