
Hello Fathomwalkers, Just sharing a quick development update with you as we enter March.
Patch 1.06 is in testing right now. It is a smaller patch that focuses on cleaning up some enemy behavior, fixing a few lingering bugs, and making single player feel closer to the pace you get when playing with more people. Movement feels a bit better, co‑op visibility is less awkward, and a few items and enemies have been adjusted so they line up with what they were meant to do. If everything looks good, it should be out within a few days with the actual patch notes.
After that, we are shifting to Patch 1.1, our first "major" game update. The main goal is to break up the repetition by adding boss fights. These will act as real moments in a run that change the pace instead of everything blending together. We are also adjusting how the game ramps up as you go deeper so the difficulty feels more varied from dive to dive. We hope to be able to ship this update within a few weeks but make no guarantees if we will be able to deliver on that so please stay tuned.
A big thanks to everyone who has supported the game so far. Whether you bought it, left a review, or pointed out issues, even the negative stuff helps us improve the game and get it into the best shape it can be.
Praise the Hull.