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Aotenjo: Infinite HandsNewsAotenjo Feb 10 Update - Patch Notes
Community

Aotenjo Feb 10 Update - Patch Notes

Aotenjo: Infinite Hands · published 10 Feb 2025, 14:05 UTC

All newsPlayers around this dateRead on Steam

Hello, Mahjong enthusiasts!
We’ve just released a new update, optimizing and fixing several issues that impacted your gameplay experience. As always, we truly appreciate your continued support and feedback. If you have any thoughts or suggestions regarding this update, feel free to join our discord and share your feedback with us!

V.0.2.2.1-EA PATCHNOTE
Optimizations

  1. Artifact "Burning Contract": Adjusted the trigger conditions from 500/350/200/100 remaining points to 500/300/150/1.
  2. Artifact "Observer": Adjusted the trigger conditions from 25/40/60 points to 25/50/80 points.
  3. Location "Malice-Sawmill": The threshold for triggering price increases from 110/90/70 tiles has been adjusted to 120/90/70 tiles.


Bug Fixes

  1. Fixed a bug where the SJ-6 Mahjong Tile Power Booster couldn’t be used on copper tiles that were treated as regular tiles.
  2. Fixed a bug where the Artifact "Ghostly Blue Brush" caused tiles to be re-colored on green tiles multiple times.
  3. Fixed a bug where the Artifact "Observer" would lose its observation data from the previous round after a save/load.
  4. Fixed a bug where the Artifact "Dragon Slayer Codex" wouldn’t properly upgrade patterns in some cases.
  5. Fixed a bug where the Flower Tile: Qin lost its saved effect after a save/load.
  6. Fixed a bug where the Bone Porcelain Tile couldn’t properly display tooltip text in the English language version.
  7. Fixed a bug where the Dream Eater Tile caused the game to freeze when paired with the Lightning Talisman artifact in certain cases.
  8. Fixed a bug where players couldn’t unlock the Lucky Mahjong Deck under certain conditions.
  9. Fixed a bug where the route selection panel displayed incorrectly in certain cases.
  10. Fixed a bug where the tooltips in the game’s tips section didn’t show the correct text.
  11. Fixed several localization text issues.


As we continue in Early Access, we deeply appreciate your patience and trust in Aotenjo. Your feedback directly influences our adjustments and improvements. We’ll keep listening to the community and refining the game based on your experiences. Be sure to join our Official Discord and share your thoughts and suggestion with us!

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