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Aotenjo: Infinite HandsNewsAugust 4 Update – Improved Controller Support
Community

August 4 Update – Improved Controller Support

Aotenjo: Infinite Hands · published 4 Aug 2026, 10:20 UTC

All newsPlayers around this dateRead on Steam

Hello, everyone!
We’ve just released a new update focused on improving the controller experience.
With this update, when playing with a controller, a playable tile will now be selected automatically at the start of each game and after every turn. Holding the D-pad or left stick now also lets you cycle through your held tiles continuously and more smoothly. We’ve also fixed a number of recently reported issues.
You can find the full patch notes below.
If you run into any issues while playing, feel free to join our official Discord and let us know. We’ll look into them and get them fixed as quickly as possible.

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V0.6.0.1-EA Patch Notes

  1. Improved tile selection when using a controller. A playable tile is now automatically selected at the start of each game and after every turn.
  2. Improved continuous tile selection with controllers. Holding the D-pad or left stick now cycles through available tiles continuously with increasing speed.
  3. Added tile selection sound effects that better match controller navigation speed.
  4. Improved the display of purchased Artifacts in Zhou’s Store, making them easier to distinguish from unpurchased items.
  5. Updated the description for Pattern Packs in Infinite Challenge.
  6. Updated the Japanese localization for several Artifacts, the Skip Turn text, and various effect descriptions.


  1. Fixed an issue where selecting a Pattern Pack in Infinite Challenge could cause the game to freeze.
  2. Fixed an issue where Artifact effects could stop working after loading a save, resetting a run, or returning to the main menu.
  3. Fixed an issue where temporary Artifacts created by Golden Seed would not disappear properly at the end of a round.
  4. Fixed an issue where certain achievements could not be unlocked.
  5. Fixed an issue where hovering over Mahjong tiles during the scoring animation could cause them to become abnormally enlarged.
  6. Fixed an issue where tooltip text could fail to appear when moving the cursor between two consecutive hoverable text elements.


The Aotenjo Development Team

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