
NEW IN THIS UPDATE:
- New Trap -roof collapse
- Wait Command -activate by holding the search key Q
- Added a tutorial popup for waiting/healing
- Added a hanging chains sprite that replaces the hanging vines
- While you're near a bonfire your natural regen is increased
- Small chime is emitted when fast forward is toggled
- Sound effect is emitted when your hunger bar is very low
CHANGED IN THIS UPDATE:
- The phantom can now hover over pits. -it still cannot fly over walls
- Player can no longer shove loose tiles around like they're made of cardboard
- Falling tiles hurt the player
- Highlighted important parts of tutorial text and corrected small typos
FIXED IN THIS UPDATE:
- Bolts from wands of fire/cold/elec couldn't bounce off of floors properly
- A bug that caused new collision shapes to be put down inefficiently if a wall was blown up
- Rings of regeneration weren't kicking in until you hit level 8
- Some weapons that spawned with an empty enchantment were given very plain names with a typo to boot -Reported by jej on steam/gog
Here's a small update for everyone. I got more than a few requests for a wait command so I finally put one in. It's a bit of a hack since for the most part it just cranks up the engine speed but it should do for now if you just want to get a some hp back. Also, if you wait near a fire you'll heal a little faster so bonfires aren't just for decoration anymore.
The new trap took a decent bit of work to get in. Godot 3's physics engine didn't really want to cooperate with me but I got it working consistently enough I think. A falling tile does quite a bit of damage and so this trap shouldn't show up too often.
There will be a 3.4.1 coming out soon since there's a few small (and I think old) bugs I couldn't get to in time but when 3.5 is out it should hopefully have a number of new elements that make crawling the dungeon much more interesting.
If you come across any bugs please let me know! And if you're enjoying the game consider writing a review! It always helps!.