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ROGUE-FPNewsVersion 3.12
In-game event

Version 3.12

ROGUE-FP · published 4 Sep 2026, 18:09 UTC · build 25129157

All newsPlayers around this dateRead on Steam

It's been a long time but we're back! Version 3.12 is out!

NEW IN THIS UPDATE:

  • ability to kick a door open

    • causes new status effect, Surprised, if the monster has not seen the player yet

      • gives the player +3 to hit

FIXED IN THIS UPDATE:

  • gas spores not dropping any items they picked up

  • keys not being able to be picked up when your pack was full

  • torches spawning on doors

CHANGED IN THIS UPDATE:

  • tweaked the timers on doors so that they are close themselves faster than they open themselves

  • zombie trap log line is now highlighted red

I do have to apologize first though as this is a small update. Life and other things have kept me distracted but I did manage to find some time for you guys.

The main feature in this one is that the Rogue now has the ability to kick in doors. You can kick in a door by double tapping the open key. So by default that's SPACE on your keyboard or RB on a controller. When you kick a door in all monsters within a certain distance will be surprised if they haven't seen you yet before the door was kicked. Surprised gives a +3 to hit bonus to the attacker. It is a slightly smaller bonus that sleep but it doesn't go away after one strike. So even if you miss the first hit against a surprised enemy you can still keep getting the bonus until the status effect goes away.

The downside of this is that monsters further out will wake up and won't be surprised. So if you can't deal with the surprised monsters before their status goes away, you may end up being ganged up on if there are more monsters coming. Remember that you can always listen at doors with the search key so get some kind of idea if there are even monsters on the other side of the door to begin with. It's a good idea to do this so you don't end up kicking in every door and waking up a bunch of monsters you don't have to.

There are a couple other side effects of kicking a door in that can occur if you have high strength. These are pretty likely since you actually start with 16 strength which is pretty high. The door may come apart or torches may be knocked off of walls. So if you kick a door in only to find that the whole room is on fire then you know what happened!

That's it for now. Let me know if you come across any bugs or crashes! Thanks!

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Game update18 Sep 2026Version 3.12.1FIXED IN THIS UPDATE: · some locked doors revealing themselves before you've found them · rare scenario where two locked doors could be placed perpendicular to each other · rare scenario where a door could be placed over a gap · rare scenario where a portion of a room wouldn't normally be accessible · fixed wrong texture being put on the right side of kicked in door in ASCII mode Just a small u…Game update24 May 2026Version 3.11.3FIXED IN THIS UPDATE: · fixed crash when loading a save in Standard mode where if a monster had gold in their inventory - reported by REDGENERALANT on Steam Another quick update to get that fix out. I'm kind of annoyed with myself with this one since I could have SWORE that I had this tested and it was airtight. But it's fixed now so that's good. I f you find any crashes of bugs please let me k…Game update22 May 2026Version 3.11.2FIXED IN THIS UPDATE: · crash that could occur when loading a save from classic mode if gold was still on the level -reported by REDGENERALANT on Steam Just a small update to get that crash fix out. If you find any bugs or crashes, let me know in the bug report thread. Thanks!