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SupraworldNewsUpdate 2 - V0.1.7708
Game update

Update 2 - V0.1.7708

Supraworld · published 29 Aug 2025, 22:35 UTC · build 19791878

All newsPlayers around this dateRead on Steam

New Features:

  • Added new mysteries and a puzzle sequence in previously underwhelming sections including 8 knowledge gates (if you have an old save: start in the house of the nerd with the spikey front yard) - this adds another mandatory step in the middle of the "imperial helmet" quest.

  • Added two new puzzles behind Floortown.

  • Added a 2nd legal way to get the sponge suit.

  • Added secret trick to get toothpin for free

  • Reworked and added some secrets.

  • 3 New achievements for you to get!

Quality of life:

  • Carriables now leave a hologram behind at their spawn location.

  • Made Ghost more transparent and quiet.

  • Rebalanced presents and coins (less presents in too easy to reach sections).

  • Snail area and castle vicinity now have separate secret counters.

  • A few Secret area changes and additions.

  • Less enemy spawns.

  • Toothpick has more stabbing range.

  • Floppy disk puzzle also works in a non- meta way now.

  • Added more puzzle police.

  • Made less carriables lose their initial spawn location when fashionized.

  • Solver guide's hints are numbered now.

Fixes:

  • Finetuned the start to ease in players a little bit better.

  • Fixed bug where game would not save anymore after a combat arena.

  • Prevented some paths that skip a lot at the castle.

  • Suitcase turned around 180° for OOB reasons.

  • Fixed way of getting "jump height x2" egg without solving the puzzle.

  • Fixed potato near acid not working right.

  • Fixed magnet not working on objects that were respawned while being magnetized.

  • Fixed various OOBs.

  • Fixed bug where Padlock guy didn't remember his combination.

  • Made sure certain textures that need to be readable never become blurry when vram is too full (that also made safety glass look breakable which it wasn't).

Misc:

  • Lots of little or big improvements here or there to make puzzles fairer and better to use.

  • Various small performance fixes.

  • Upgraded engine to 5.6.1.

  • Disabled XeSS due to issues with Unreal 5.6.1.

More from Supraworld

Other announcements

All news
In-game event15 May 2026Lukewarm-Fix 0.2.2.10930We felt we still need to spend more time on the green path and other parts of the gameworld before we continue with the yellow path. We tweaked a lot of stuff! Changes: - Little CPU performance optimisation - Improved puzzle fairness in all of the green region - Fixed bugs with the new green path ability - Added lots of little things people expected to be able to do but couldn't - One time butt…Major update8 Apr 2026Update 5 - Act 2.2 Green PathChanges: - Added Green Region of Act 2 - CPU and GPU Performance (fps up to +100% better in DX11 on low end hardware, in DX12 10-20% faster) - Optimized Steam Deck support (HUD scaling and 60FPS) - Added Toothpin jump assist (making it easier to land on it) - Ghosts now only slowly appear when hovering to avoid involuntary spoilers - Added Rubber Duck near rune gate - helps solve all puzzles, m…Community20 Dec 2025When next update??I know most of you are really just waiting for the full release. I understand. Thanks to all the early access players for all the feedback; it helps sooo much polishing and you keep giving us great new ideas. The next update (green path) will take us a little longer before we can start testing because we started creeping in new features! The first tests will probably happen in January and we'll…