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Knights EndNewsUpdates for Patch #1
Game update

Updates for Patch #1

Knights End · published 18 Mar 2026, 19:23 UTC · build 22409409

All newsPlayers around this dateRead on Steam
  • Fix for save system not properly loading held equipment

  • Reduced Quest Growth health from 5 to 3

  • Decreased player fall damage

    • Players should no longer take 2 damage from falling from small heights

  • Cultist adjustments

    • Reduced Cultist aggression and health

  • Weeping Angel adjustments

    • Fixed not teleporting away in houses and blocking players in doorways

  • Hand axe adjustments

    • Increased damage from 1 to 2

    • Cost increased to 100 honor

  • Increased hammer swing speed

  • Weapons will not longer be used by pressing "E key"

  • Decreased head explode chance from Green Goo Potion

Updates with Spoilers (!!)

  • Decreased head explode chance from Green Goo Potion

    • [spoiler] Upon damage from Good Potion there is now a 10% (from 50%) chance that your head will explode [/spoiler]

  • Cultist adjustments

    • Reduced Cultist aggression and health

    • Cultists are less likely to charge you at first sight [/spoiler]

    • Cultists health reduced from 6 to 4 [/spoiler]

    • Cultist will build aggro slower when looking at them from farther away

  • Weeping Angel adjustments

    • Fixed not teleporting away in houses and blocking players in doorways

    • Will now aggro onto players that try to damage them

More from Knights End

Other announcements

All news
Game update6 Sep 2026Updates for Patch #14 - Fixes and QOLSmall patch addressing some level design issues and polish, and some quality of life. Thanks to everyone for their feedback! Good luck out there! · Harder variants for Flesh Puzzle quests · More spawns for Flesh Growth quests · Hand Cannon Changes · No longer drops lantern on reload · Hand Cannon is more effective at range · Level Polish · Fixed area where players could get stuck behind Tavern…In-game event28 Aug 2026Updates for Patch #13 - Updated Save SystemNew Item Save System · Item persistence for items dropped inside the castle gates · If Items are dropped outside the gates they will not be saved. · Items found out in the world will be tracked · IE: Weapons found or food eaten in the world will no longer respawn when reloading a save · Cookable items like Fish and Meat will save if they are cooked · Lit beacons will stay lit Fix for the 1 Mic…Community6 Aug 2026DX12 & DX11 Launch OptionsAdded Launch Options for selecting between DX12 or DX11. DX12 supported hardware should see a significant performance improvement. DX11 option will have wider hardware compatibility. If any visual artifacts are noticed using DX12, try switching to DX11 or checking your Graphics hardware's supported Direct X compatibility.