
Item persistence for items dropped inside the castle gates
If Items are dropped outside the gates they will not be saved.
Items found out in the world will be tracked
IE: Weapons found or food eaten in the world will no longer respawn when reloading a save
Cookable items like Fish and Meat will save if they are cooked
Lit beacons will stay lit
Having only 1 mic input device will no longer not allow the mic input to be selected
Added Initial Mic setup page when launching the game
Window will open when saved mic device is no longer available or never set
Enemy spawning will take more Nights to reach higher spawn count and spawn rate.
Crawler enemy bite damage increased
Fix bug where crawler enemy had a chance of not loosing sight of player and always knowing their location
Slowed Meatman (Armspider) Attack Speed
Reduced max time for Weeping to disappear
Chickens killed by fire will drop cooked meat
Fix for Quest Journal not being visible while spectating
Fixed wrong input displayed for interacting hints on controller
Night looks darker
Fog is darker at a distance
Swim down by holding Crouch
Swim Up by holding Jump
New sounds for physics based traps
Balance to sound volumes and attenuation
Fix for volume slider in settings not effecting all sounds
Fix for player landing sound not playing
More chicken sounds