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Knights EndNewsUpdates for Patch #14 - Fixes and QOL
Game update

Updates for Patch #14 - Fixes and QOL

Knights End · published 6 Sep 2026, 02:18 UTC · build 25145891

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Small patch addressing some level design issues and polish, and some quality of life. Thanks to everyone for their feedback! Good luck out there!

  • Harder variants for Flesh Puzzle quests

  • More spawns for Flesh Growth quests

  • Hand Cannon Changes

    • No longer drops lantern on reload

    • Hand Cannon is more effective at range

  • Level Polish

    • Fixed area where players could get stuck behind Tavern

    • Fixed jump to top of forest tree being almost impossible

    • Fixed forest Trees not blocking hits from melee and ranged attacks

    • Fixed some items not being able to be grabbed from collision being blocked by other objects

    • Touching up some smaller areas

  • Cleaned up some quest dialog, objective descriptions and note dialog

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In-game event28 Aug 2026Updates for Patch #13 - Updated Save SystemNew Item Save System · Item persistence for items dropped inside the castle gates · If Items are dropped outside the gates they will not be saved. · Items found out in the world will be tracked · IE: Weapons found or food eaten in the world will no longer respawn when reloading a save · Cookable items like Fish and Meat will save if they are cooked · Lit beacons will stay lit Fix for the 1 Mic…Community6 Aug 2026DX12 & DX11 Launch OptionsAdded Launch Options for selecting between DX12 or DX11. DX12 supported hardware should see a significant performance improvement. DX11 option will have wider hardware compatibility. If any visual artifacts are noticed using DX12, try switching to DX11 or checking your Graphics hardware's supported Direct X compatibility.Game update28 Jul 2026Updates for Recent PatchesCombat/Control · added new melee weapons: spear and scythe · improved weapon attack timing by adding option to hold swing before releasing attack · new swing pattern for sword · separated controls for attack and interact · interact/pick up/use is now E instead of left click · swing/fire is still left click · throw item is still right click · improved blast damage calculation for grenade Enemies…