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Pixel ComposerNews1.20.3 beta
In-game event

1.20.3 beta

Pixel Composer · published 22 Dec 2025, 03:23 UTC · build 21273401

All newsPlayers around this dateRead on Steam

Interface

  • Change Full Screen Panel hotkey to F9.
  • Add recent nodes bar.
  • New anchor points now create control points based on available space.
  • Add Alt drag for duplication.
  • Compact view now apply to settings tab.
  • Add Gizmo toggle.
  • Rounding now follow current slider speed.
  • "Create Tunnel" now create one in the middle of the graph panel.

Node

  • New Color Blind filter node.
  • New Scatter Sampler node.
  • New Threshold Switch node.
  • New UV Cartesian, Polar nodes.
  • New pSystem from points, pSystem 3D from points nodes.
  • New pSystem mask distance node.
  • New pSystem Render Path node.
  • New XDoG threshold node.
  • Nodes with mask input now have option to set dimension value relative to mask dimension.
  • Increase max radius to 1024.
  • Move intensity modulation into enum option.
  • Add iteration control.
  • Add scale factor in template.
  • Add bottom height map.
  • Add positions output.
  • Add surface array support.
  • Add Curved Leaf shape.
  • Add distance mode toggle.
  • Change Boolean Pair property Int Whorled.
  • Add support for path array.
  • Add flip Y toggle.
  • Add mask inputs.
  • Add max blend method.
  • Add trim radius property.
  • Add immediate apply option.
  • Add spawn index output.
  • Add animated tile length control.
  • Add drag area to modify for auto terrain, animation.

Bugs

  • Fix crash when trying to favorite collection.
  • Fix buttons overlapping.
  • Fix error with preview transform array.
  • Fix transform data not moved with surface when rearranging layer while playing.
  • Fix error on create.
  • Fix textbox behave weirdly when input section expanded.
  • Fix dragging area not recognize extended node height in compact view.
  • Fix right-clicking sometime brings up context menu for delete node.
  • Fix misaligned "x".
  • Fix action hotkeys activate action twice.
  • Fix depth value stuck in int in fractional unit.
  • Fix function placeholder not scaled with UI scale.
  • Fix incorrect leaves distribution.
  • Error now print in full format.
  • Fix error on `range` function.
  • Fix crash when switching output channel.
  • Rearrange button sprite to match the current value.
  • Fix mask output rounded to 0 or 1.
  • Fix shuffle mode does not work consistently.
  • Fix error when inputting array.
  • Fix crash when previewing node with mismatched array length.
  • Add option to remove white-space after splitting.
  • Add White-Space trimming mode.
  • Fix auto terrain preview not show up for some type.
  • Fix fractional unit not applying.
  • Fix zooming the node out will draw random junction on the graph area.
  • Fix clear cache button not show up when toggling node cache.
  • Fix crash when resave project with favorites property.
  • Fix crash when switching type form string to number in arguments display.
  • Fix extracting panel with compound sibling not expands the sibling panel.
  • Fix program move node in between 2 different inline groups into one inline group.
  • Fix project attributes not saved when creating new project.
  • Fix property with unit multiplied when replacing node.
  • Fix some curve data not respecting min/max value.
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Other announcements

All news
In-game event13 Sep 20261.21.10 betaInterface · Add option to create new compound dialog from workspace. · · Lua now works on MacOS (Lua nodes, custom addons.) · Double click on keyframe with driver now open driver dialog. · Command history now saved between session. Node · All node with uv input now apply uv alpha to the output. · Generator nodes with level property now separate level in and out values. · Add the ability to save…Game update31 Aug 20261.21.9.2 patchFix crash on initial launch on Steam. Interface · Add warning popup when trying to load project with unsupported node (basically just HLSL node on non-Windows OSes). · Add preference option to disable view reset on display refresh (Interface > Reset view on display refresh.). · Add preference option to disable loading graph, preview panel settings. · Panning, zooming with middle click now works…In-game event25 Aug 20261.21.9 betaMacOS beta. Interface · Panel Dialog now support composition. · Dialog now appear in a separate window (Windows only) . Can be disabled in preference. · Detached window does not support file dropping and pen pressure. · Node now hide output if requirement failed. · Disable gizmo transformation. · Hide icon now support hold edit. · Add shift+f5 for force render all (purge all output data and re-…