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No TimeNewsPatch Notes, past two weeks
Game update

Patch Notes, past two weeks

No Time · published 12 Feb 2026, 16:28 UTC

All newsPlayers around this dateRead on Steam

Hello fellow time travelers!

There were a couple patches these past weeks also in regards to the vanishing inventory items bug and some performance improvements.

I will start work on the next beta update, potentially next week. It will cover item handing/ bulk buying and potentially a small inventory/ equipment system that would act as another sort of storage area.

Hope you enjoy!

p5

-Added a requested feature to be able to ride cars on top

-Added medistation at arena and medical sector in 2300AD

-Added boat shaped cave as map marker

-Added meta abilities to meta car engines

-Added city plan maps to 2300

-Revamped snackbox icon

-Fixed the car's max speed not to be speed of sound

-Fixed the bug that would make you stuck if using a musical instrument and opening plc

-Fixed being able to trigger third person when handling an instrument

-Fixed a bug that would make it easy for items made of glass to break inside the car

-Fixed a bug that would destroy the planet generator terrain and script in some very small cases

-Fixed a performance overhead caused by bens chat script in 2014

-Fixed a bug that would not apply the ee robo head to the robo main frame

-Fixed not being able to rename boxes if they are inside the car

-Fixed vending machine display cost of minus dollar

-Fixed the orange glow in some sci fi texture objects like guns and robots

-Fixed being able to get softlocked by getting stuck in the 300 bc platy arena

-Fixed the elevator labeling on north district elevator leading down

-Fixed the 2300 star port hologram from being vertical

p6

-Disabled hdri by default

-Fixed a bug that would allow you to get softlocked on Eleeh by entering the planet prematurely without any companions

-Fixed the choppyness of the light source loader

-Fixed a bug that made the linux game unplayable due to the program being case sensitive

p7

-Increased fuel consumption by a tad

-Changed Rendering Mode to forward for some performance tests

-Fixed some out of date notes mentioning Eleanor

-Fixed the faulty translateion of Sandy Cave under MapMarkers for the Russian translation

-Fixed a couple frame performance issues in 2014

-Fixed performance issues caused the old unoptimized speed tree shaders

-Fixed the mod loader cog wheels overlapping with the load detail text

p8

-Fixed direct translation of Duutu and Eleeh into russian letters

-Fixed potentially the loss of inventory items upon save load and during time travel

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