Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Doughlings: InvasionNewsDoughlings: Invasion Developer Diary – Part 2: Visuals
Community

Doughlings: Invasion Developer Diary – Part 2: Visuals

Doughlings: Invasion · published 29 May 2019, 07:15 UTC

All newsPlayers around this dateRead on Steam

Hello again! Last time we talked about design approach of Doughlings: Invasion. This time we want to talk about how we approached the visual side of Invasion. Let’s dive in and see what changed since our first game Doughlings: Arcade and affect Doughlings: Invasion!

What We Did


As we said in the previous blog, the concept of Doughlings: Arcade designed in the mid-’00s and graphics made in 2012. So it looks like a little bit archaic. Of course, we love graphics of Arcade, because we put our love and long sleepless and lots of coffee nights into it. But making graphics in 2012 brings some problems together.

In Doughlings: Arcade there were 90 playable levels but only 9 backgrounds. So players feel repetitive backgrounds a lot and complained about it. Also at one point, every level took 15 minutes to complete so they saw the same background a lot. Arcade was like an illustration and airbrush techniques were used. Because of that, we change this situation in Doughlings: Invasion.

What Are We Going To Do


We approached Invasion's visual style more modern. Using more "cartoonish" visual style for the appeal to modern standards. We removed highlights and show more borders of characters. Doughlings: Invasion seems like more "comic".  We are using the Parallax scroll technique so the player can feel progress and depth more. There are 5 backgrounds for 5 different levels.

Also, we changed the GUI too. We simplified it because Doughlings: Arcade was close to mobile style but Doughlings: Invasion is purely designed for consoles and PC. GUI shrank a little bit especially HUD, so we can take advantage of the screen more effectively.

Choosing a character and enemy style was very challenging for us. Because the game is an arcade shooter and has tons of action. Norse mythology comes to our aid and inspired us about our beloved enemies. Our personas come from many different subcultures. So you will find many hidden references as you progress the game.

We are very excited to hear your feedback. See you soon at our next development diary.

More from Doughlings: Invasion

Other announcements

All news
Major update17 Jan 2022Doughlings: Invasion Version 1.2 Patch NotesMorpheus is back to save his people and he has new tricks up his sleeve! This is the first major update we are bringing to the Doughlings: Invasion, and we prepared new additions, balance changes, along with some tweaks. You can read our Doughlings: Invasion Developer Diary – Part 7: Rebirth where we talked about the updates development process and the additions it will bring to the table. With…Community6 Dec 2021Doughlings: Invasion Developer Diary – Part 7: RebirthIt has been two years since the release of Doughlings: Invasion, our love letter to the timeless classic Space Invaders. After delivering Mayhem Brawler to the iiRcade platform, we've started porting our previous titles on the system, where our classic reimaginations will feel right at home. While in this process, we took the opportunity to tune up Doughlings: Invasion a little along the road a…Community27 Oct 2021Doughlings: Invasion Developer Diary – Part 6: Inspirations & Fun FactsHello! It sure has been a while since we've done one of these. Welcome to Doughlings: Invasion's 6th developer diary. We will be having exciting news about Doughlings: Invasion in the upcoming days. But today we would like to talk about the design inspirations and some fun facts about Doughlings universe. If you want to read other dev diaries as well, be our guest! Where It Comes From? Where Do…