Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Doughlings: InvasionNewsDoughlings: Invasion Developer Diary – Part 6: Inspirations & Fun Facts
Community

Doughlings: Invasion Developer Diary – Part 6: Inspirations & Fun Facts

Doughlings: Invasion · published 27 Oct 2021, 13:56 UTC

All newsPlayers around this dateRead on Steam

Hello! It sure has been a while since we've done one of these.
Welcome to Doughlings: Invasion's 6th developer diary. We will be having exciting news about Doughlings: Invasion in the upcoming days. But today we would like to talk about the design inspirations and some fun facts about Doughlings universe. If you want to read other dev diaries as well, be our guest!

Where It Comes From?


Where Doughlings idea comes from could shock you a little bit. In the 1970s there was a Tv Cartoon called "Barbapapa" ( www.barbapapa.com if you are curious about it) In this show, Barbapapa (also name of the species) could transform into anything they want. On those days some of us in Hero Concept was just a child waiting for cartoons on the TV in the morning. So, some of us were raised with this TV show and this made a huge impact on Doughlings creation. Also, Superfrog from Amiga, 90's Worms, and Pokemon's Geodude affected the design of Doughlings too. With those nostalgic elements, we create a cute creature with lots of love.

Our first game's journey was a little bit strange. At first, we just re-skinned a basic brick-breaker game and then we put different elements on it. For example, we added Show Off's. And those Show Off mechanics changed our perspective a lot. We designed Doughlings universe by uniting lots of different genres. But this design process also brings some limitations too. For example, our little friends don't have legs. So when we want to make a beat'em up the game this will limit us because come on... They are Doughlings not a bunch of Geodudes.

In Doughlings: Arcade we didn't want a designated enemy or so much violence factor so Morpheus was "healing" his friends by shooting them with a cure. But in Doughlings: Invasion... Our friend has lots of enemies and Morpheus gonna kick their butts.


Barbapapa, Super Frog, Worms and Geodude

Fun Fact Time!

  • Doughlings are made of just water and flour. Because of that, you can see a lot of Windmills in the Arcade and Invasion.
  • Because they are made of flour, they worship "Wheat Deity". At old times there were lots of temples for Wheat Deity but they are most likely a ruin right now.
  • They have enough technology to observe other life forms in the galaxy but they prefer to keep it simple and live a natural life.
  • In Doughlings universe, their planet is flat. At old times some Doughlings said it's not flat but round. When those Doughlings who want to prove their theory went to the edge of the world they fell into space.
  • Their population grows by mitosis. When a Doughling comes to a certain age multiply itself and 2 independent Doughlings will live their lives.

We are very excited to hear your thoughts! Hope to see you soon at our next development diary.

More from Doughlings: Invasion

Other announcements

All news
Major update17 Jan 2022Doughlings: Invasion Version 1.2 Patch NotesMorpheus is back to save his people and he has new tricks up his sleeve! This is the first major update we are bringing to the Doughlings: Invasion, and we prepared new additions, balance changes, along with some tweaks. You can read our Doughlings: Invasion Developer Diary – Part 7: Rebirth where we talked about the updates development process and the additions it will bring to the table. With…Community6 Dec 2021Doughlings: Invasion Developer Diary – Part 7: RebirthIt has been two years since the release of Doughlings: Invasion, our love letter to the timeless classic Space Invaders. After delivering Mayhem Brawler to the iiRcade platform, we've started porting our previous titles on the system, where our classic reimaginations will feel right at home. While in this process, we took the opportunity to tune up Doughlings: Invasion a little along the road a…Community1 Jul 2019Doughlings: Invasion Developer Diary – Part 5: ControllerHello and welcome to the fifth developer diary for Doughlings: Invasion. We wrote some cool stuff at other dev diaries. So you might want to check them out too! Today we would like to talk about controls of Invasion and our point of view to controls. Control Them All Unlike the other dev diaries for Doughlings: Invasion, today we talk about more technical stuff. Unity's input interface wasn't e…