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Doughlings: InvasionNewsDoughlings: Invasion Version 1.2 Patch Notes
Major update

Doughlings: Invasion Version 1.2 Patch Notes

Doughlings: Invasion · published 17 Jan 2022, 07:54 UTC

All newsPlayers around this dateRead on Steam

Morpheus is back to save his people and he has new tricks up his sleeve! This is the first major update we are bringing to the Doughlings: Invasion, and we prepared new additions, balance changes, along with some tweaks.

You can read our Doughlings: Invasion Developer Diary – Part 7: Rebirth where we talked about the updates development process and the additions it will bring to the table. Without further ado, let's get straight to the details!

New Additions

New Modes


Arcade: Doughlings: Invasion in classic fixed-shooter fashion.

  • One coin with a certain number of lives to finish the game from beginning to end.


Campaign: The best way to experience the story and get used to the mechanics of the game.

  • Level Selection: Upon defeating the specific boss of a certain level, players will be able to choose and play that completed section at will.
  • Selectable levels will be separated between difficulties.
  • After finishing a level, the previous DNA tree of the specific Doughling will be fully upgraded even if the player missed the opportunity to defeat Queens.
  • Players will have a certain amount of lives when starting each level and they will replenish at the beginning of every level.

Tweaks and Changes

  • Morpheus' Golden Bullet now penetrates enemies which can be defeated by a single shot.
  • The fire rate of Morpehus' basic attack has been increased.
  • Individual Leaderboards are made for each Difficulty and Level.
  • Berserker and Totem Invader explosion hitboxes have been adjusted.
  • After defeating Trickster in his 2nd state, priorly fired bullets will be removed from the screen.
  • Priorly fired bullets will be removed after bosses are defeated.


Several Balance Changes
Various Bug Fixes

Rearm Yourselves!


With new ways to play and quality of life additions, Doughlings: Invasion offers a one-of-a-kind fixed shooter experience. We can't wait to hear your thoughts about the updated version of the title. In addition, Doughlings: Invasion will be -66% off for a week, so don't miss out!

Additionally, Doughlings: Invasion is available on the iiRcade platform as well. Enjoy this Space Invaders love letter in the most nostalgic way possible! Be sure to let us know about your resistance against the Invaders as you help out Morpheus trying to save its people. Until we meet again, space doughlings!

- Your friendly neighborhood Superhero developers.

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Community6 Dec 2021Doughlings: Invasion Developer Diary – Part 7: RebirthIt has been two years since the release of Doughlings: Invasion, our love letter to the timeless classic Space Invaders. After delivering Mayhem Brawler to the iiRcade platform, we've started porting our previous titles on the system, where our classic reimaginations will feel right at home. While in this process, we took the opportunity to tune up Doughlings: Invasion a little along the road a…Community27 Oct 2021Doughlings: Invasion Developer Diary – Part 6: Inspirations & Fun FactsHello! It sure has been a while since we've done one of these. Welcome to Doughlings: Invasion's 6th developer diary. We will be having exciting news about Doughlings: Invasion in the upcoming days. But today we would like to talk about the design inspirations and some fun facts about Doughlings universe. If you want to read other dev diaries as well, be our guest! Where It Comes From? Where Do…Community1 Jul 2019Doughlings: Invasion Developer Diary – Part 5: ControllerHello and welcome to the fifth developer diary for Doughlings: Invasion. We wrote some cool stuff at other dev diaries. So you might want to check them out too! Today we would like to talk about controls of Invasion and our point of view to controls. Control Them All Unlike the other dev diaries for Doughlings: Invasion, today we talk about more technical stuff. Unity's input interface wasn't e…