Changelog: 2018-03-27
New players can see our previous changelogs on our Discord announcements channel: discord.gg/enthusiast
New Features
- Oculus Support!
- We now officially support Oculus Rift headsets
New Rooms: Puzzle/combat rooms added to tutorialThis is now the first room the player enters after completing the grenade range tutorialElite sentinels are now spawned in Blitz game mode when the player’s score becomes high enoughThe higher the player’s score, the more likely they are to encounter elite sentinelsMinor Updates
- Weapons dropped by sentinels have slightly more ammo than they previously did
- Added shift pad activation/deactivation to tutorial introduction
- The grenade range tutorial is no longer skipped by default
- Added tutorial videos to grenade range to help player learn how to use the grenades
- Added tutorial to teach player to put weapons in their holsters
- Increased the delay between button presses
- This is to prevent the player from unintentionally pressing a button they have already pressed
Changed the energy armor effectIt should now be less of a hindrance to the player’s visionAdded “Power Required” decals to battery stations in Blitz that are connected to the main powerAdded lighting to catwalk at the end of the tutorial to make it more apparentRemoved placeholder voiceover from the tutorialBug Fixes
Fixed a bug where it was possible to get stuck in a floor if shifting gravity to a shift pad that had another shift pad directly above itOur enemy spawning system would sometimes destroy enemies that the player was looking at and engaging; this no longer occursFixed a bug that made it possible to put non-battery items in battery slots (i.e. in battery charging stations and on the payload)Fixed a bug that only gave the player 10 ammo after reloading in the shooting range tutorialThe player should now have 50 ammo after reloadingRed crosshair that appeared in the centre of the player’s view in the main menu has been removedTurrets previously respawned before the player even left a room; now, a blinded and/or destroyed turret will only respawn after the player has exited and re-entered a roomAdjusted the shield’s orientation in the player’s hand so that it feels more naturalFixed a bug that prevented the reload pin on the sniper from being properly highlighted, making it difficult to seeFixed a bug causing the shield targeting beam to point in the wrong direction when held in the right handKnown Issues
Crates were previously movable, and have temporarily been made static.This is due to movable crates causing issues with the AI navigation system; we are actively working on thisPerformance hitchesDue to the amount of enemies that are present when the player survives for a long period of time in Blitz game mode, it is possible that they experience performance hitchesWe are actively looking into this and attempting to make improvements to performance in generalForce feedback for firing weapons stops if the player begins firing immediately after the weapon reaches their handIt is sometimes possible for the player’s hand to get stuck in a fist if they grab a reload pin while a weapon is fallingVignette intensity slider resets to default value every time the Game Options menu is openedSentinel body parts occasionally get stuck in walls/floorsShield doesn’t block incoming fire if held too close to the player’s bodySentinels do not always successfully navigate over shift rampsDrones spawn too often in BlitzSniper needs a visual cue when it is out of ammoTime dilation canister explosion fragments should not block dashMenu pointer mesh gets clipped by walls (although it is still possible to select things)Giving the payload a battery while it is hacking gets the “Thank You” screen stuck for the remainder of the hacking processTurrets can shoot at the player through the windowsCannot see pistol overheat flames when the pistol is too close to the player’s face