Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Clockwork AmbrosiaNewsClockwork Ambrosia Demo Re-Release
Major update

Clockwork Ambrosia Demo Re-Release

Clockwork Ambrosia · published 13 Aug 2025, 13:00 UTC

All newsPlayers around this dateRead on Steam

Hello, friends! We’ve been heads down building the rest of Ambrosia's world, tuning up systems, swearing at spreadsheets, and trying to make our bosses slightly less cruel (or more interestingly cruel, depending on your perspective). But we decided it would be a good to take a break from these machinations to bring you something in the meantime - an updated demo that brings a number of fairly substantial changes. For those who already played, the scope of the demo is unchanged in terms of areas and enemies. But we've polished up some rough edges and also added some long-requested features and balance updates. Let’s go through what’s new.


🌱 Environment Retexture Pass

Textures have been reauthored. Everything pops just a little more now. And someone has really gone and made a mess of some of the stages! So if it looks different, that’s because it is. We wanted the demo to better reflect our intended atmosphere—more depth, more grime, more personality


⚙️ Weapons, Mods, Equipment Updated

A balance pass has been applied across the weapon and mod system. Our goals: elevate delight, reward deliberate use of equipment, and fix a few internal numbers that have been bothering us for months. Meanwhile, crafting has evolved into an upgrade system that is available for preview in the demo… Which also means more equipment is now lurking in the demo’s crevices!

Affected tools include:

  • Breaker Cores: New mod that gives you additional shots for more pew pew.

  • Split Stage: New mod that shoots a missile forward and back

  • Treen Guard: Grants "Fragile Armor" which cannot be mended outside Checkpoints

Oh yeah, another minor change is that the player has the "Mend" action by default (rather than needing to pick up a piece of equipment for it), so no more missing out on a crucial recovery option if you miss a chest!


🧠 Boss Reworks

The two demo bosses have received at least minor reworks. Attack patterns have been adjusted. Some behaviors were overhauled. One or two were quietly taught some manners. The final fight also includes updated mechanics, most of which are telegraphed, all of which are dodge-able (in theory).

We are not naming names, but one boss in particular no longer enters a death spiral loop if you hit them in the leg at exactly 0.03 seconds after phase 2 starts. Probably.


🔧 Minor Adjustments & Fixes

  • You can now return to the title screen during game play. Handy!

  • Fixed an issue where armor icons on boss gauges didn’t blink when damaged

  • Fixed an issue where players with AMD 7000 series GPUs would see game crashes or texture errors


✳️ One More Thing...

We’ll have more to share soon on some of the engine-level improvements (including a fun one involving water), but for now, feel free to give the demo another go and send us your thoughts. If you manage to softlock yourself in an endless mineshaft again, please at least tell us how you did it.

Thanks for playing.

—The Clockwork Ambrosia Team

More from Clockwork Ambrosia

Other announcements

All news
In-game event9 Sep 2026Clockwork Ambrosia - Patch v1.0.4Patch v1.0.4 is now available for Clockwork Ambrosia! For those who didn't see the Beta post, this patch brings a handful of bugfixes and some pathing improvements to the game world, but the bigger feature is one that’s been requested of us a number of times now: native Steam Input support! This actually ended up requiring a bigger overhaul than we expected, so it took longer than we wanted. (W…In-game event26 Aug 2026Clockwork Ambrosia - Patch v1.0.4 [Beta]Patch v1.0.4 \ is now available on Steam via the beta branch! It can be accessed by selecting “beta” under the Game Versions and Betas menu for Clockwork Ambrosia. This patch brings a handful of bugfixes and some pathing improvements to the game world, but the bigger feature is one that’s been requested of us a number of times now: native Steam Input support! This actually ended up requiring a…In-game event7 Jul 2026Clockwork Ambrosia - Patch v1.0.3Howdy, y'all! After releasing the game and pushing out the first couple patches, we took some time off to recharge our batteries a bit. (Turns out, it's exhausting work to release a game. Who knew!) We're now winding back up to address more issues and bugs. For Patch v1.0.3, we're shaking off the summer rust with some simple features and bugfixes. (So many bugfixes!) Notably, this patch does NO…