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DesyncedNewsRegular Update (experimental)
Game update

Regular Update (experimental)

Desynced · published 1 Apr 2026, 13:37 UTC · build 22602615

All newsPlayers around this dateRead on Steam

Experimental 1.0.17734

Additions

  • With multiple units selected, show count of each component and also list components without registers

  • Add hotkey to step one tick of the game simulation (bound by default to Ctrl+SpaceBar)

  • Add "Square Root" behavior instruction

  • Add "Charge Time" to tooltips for various components (weapons, repair, scan/hack tools)

  • Add consumed item to tooltips for various components (Crystal Power and alike)

Changes

  • In tooltip show 4 stat rows without holding shift if there are only 4 in total

  • Designate flower constructions as buildings so they get detected by various components (weapons, repairers, etc.)

  • Make research done popup disappear after 30 seconds, also make it smaller and show it near the top of the screen

  • Include component overclocking and efficiency drops in calculation of remaining research duration

  • Change "Cancel Research" to "Remove from Queue" to remove the implication of losing research progress

  • Move the "Pause Research" button out of the details panel next to the research queue to better indicate that it pauses the entire queue

  • Prevent hacked human explorables from creating foundations around them when being relocated

  • Improve "Request Item" with multiple units selected to allow requesting amounts larger than one stack, allow selection of channel and creation of recurring requests

Fixes

  • Fix clicking on the register of a Deployer component with a captured hacked human explorable not working

  • Prevent additional output triangles sometimes being shown on seemingly random registers when there is a behavior that uses "Parameter Event" nodes

  • Fix multi blueprint preview with rotated buildings sometimes not show all buildings fully

  • Fix getting achievement on main menu for killing a gigakaiju

  • Make drones float over water not go under the water surface

  • Avoid drones doing a vertical jump when crossing over a 60x60 chunk border

  • In behavior editor, fix moving a node to a connection pin below not always working

  • In behavior editor, avoid creating an undo/redo step when a node is moved to where it already was

  • Fixed "Is Inside Logistics Network" behavior instructions to work with coordinates and seen units of other faction (use the coordinate to check your own network)

Reminder that Experimental is exactly that, back up your saves!


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