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DesyncedNewsRegular Update (experimental)
Game update

Regular Update (experimental)

Desynced · published 31 Mar 2026, 12:06 UTC · build 22537453

All newsPlayers around this dateRead on Steam

Experimental 1.0.17707

Additions

  • For every equipped Item Transporter component a unit/building can transfer an additional stack of items in the same tick

  • Use the number on the Store register as the minimum stack amount that needs to exist until an outgoing order is made

  • Show a reason in the in-game menu when achievements are unavailable (due to game mods or when running in mod-development mode)

  • Support mouse wheel and add +/- buttons to coordinate fields in the "World" tab of the register selection

  • Allow inputting multi-line descriptions on behaviors and blueprints (the editor still only shows the first line, but the tooltip when selecting a behavior/blueprint shows the full description)

  • Allow inputting multi-line comments on behavior instruction nodes

  • When dragging from a register over an object on the map while holding Alt, store the coordinate into the register not the object's reference (similar to how Alt+right-click puts the coordinate into the Goto register)

Changes

  • Added sections to codex on store order limiting and multiple item transporters

  • Adjusted descriptions for various items to give missing details

  • Disabled snow showing on top of "Flyer" and "Shuttle Bot" units

  • Default to "Friends Only" when hosting a multiplayer game

  • On behavior instruction arguments, distinctly allow inputting a fixed value that is just the number 0 (which for some instructions is different from a fully empty value, i.e. "Copy")

  • Adjusted metal ore node color on the minimap

  • Don't show "No combat unit selected" text

  • Adjusted night lighting

  • Add description to Beacon

  • Mention in anomaly particle description about extraction also related to magnifiers

Fixes

  • Removed unnecessary repeated radar images in codex

  • Prevent bot upgrade sites being created in the same tile as a building when a bot is upgraded while on top of a construction/upgrade site and a building exists in the tile to the right

  • Remove landscape collision queries for height testing unless near a cliff mesh (improve performance of bases with thousands of drones on screen)

  • Avoid recurring orders being considered for carrier assignment if the target is full (improve performance of bases with hundreds of recurring orders)

  • Various fixes for swarm mode and bug/hive spawning

  • Show missing repair component stats in the tooltip

  • Also open alien tech tree when hacking a console

  • Fix for human start to also unlock alien tech when picking up an artifact

  • Support "Mothership" radar filter in more places (i.e. "Base" tab in Command Center or match behavior instructions)

  • Avoid logging an error when using the grid efficiency instructions on a docked unit

  • Avoid number on register appearing delayed when dragging from a register onto a location or object on the map

  • Fix "Is Passable" instruction to correctly detect coordinates in invisible but discovered areas that contain water or blocking plateau decorations as impassable

  • Fix "Load Behavior" instruction to support overwriting what is loaded in the the currently active behavior controller

  • Use proper integrated component for boost effect calculation when looking at unit tooltip

  • Fix for some alien units being automatically connected to the logistics network

  • Tutorial fix for people who have already upgraded to 2s buildings before step 18

  • Fix for coordinates as keys in memory viewer

Reminder that Experimental is exactly that, back up your saves!


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