(Based on our content-based naming convention)
Within the end of January, we'll be uploading a brand new demo of Two Sides of Hell that contains various improvements, new features, new enemies and overall better gameplay & balancing that will make you want to do "just one more run".
The Bomber is a ranged base enemy that's added to the mix of possessed humans (zombies). If the player is far away or on top of a platform, he will start shooting at him relentlessly, and if the player ever dares to come close to him, he will try to run up to you and explode on impact, dealing significant damage.
Spike is an agile enemy inspired by a hedgehog. When the player is within reach, he will eject the spikes on his back radially, covering a wide area of the screen. And if the player is not within reach, he will utilize the environment to his advantage to get momentum and charge towards him.
The Training camp in the current version of the demo was a temporary solution to try and make players learn the controls of the game. We have finally finished developing a brand new tutorial that spans across the entire game, so that things are explained when you need them most!
Redbites will use proper pathfinding and can chase the player thoroughly throughout the entire level. In addition to that, to avoid platform camping (which makes the gameplay go from hectic to boring fast), Redbites will spawn spontaneously when the player idles for too long on a platform.
The Quest System is definitely worth a mention: for every run, the Sergeant can grant Quests to the player, each with their own difficulty, objectives, and rewards.
As we move towards the finished title, the Sergeant will finally have a pivotal role throughout the entirety of the game's story mode.
We're yet to decide if the demo should contain quests or not.