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Two Sides of HellNewsDemo Update: ALPHA 7
In-game event

Demo Update: ALPHA 7

Two Sides of Hell · published 2 Jan 2026, 13:41 UTC

All newsPlayers around this dateRead on Steam

Alpha 7 Update

(Based on our content-based naming convention)

- ETA: Jan 2026

Within the end of January, we'll be uploading a brand new demo of Two Sides of Hell that contains various improvements, new features, new enemies and overall better gameplay & balancing that will make you want to do "just one more run".

- A brand new enemy: The Bomber

The Bomber is a ranged base enemy that's added to the mix of possessed humans (zombies). If the player is far away or on top of a platform, he will start shooting at him relentlessly, and if the player ever dares to come close to him, he will try to run up to you and explode on impact, dealing significant damage.

- Another Base Enemy: Spike

Spike is an agile enemy inspired by a hedgehog. When the player is within reach, he will eject the spikes on his back radially, covering a wide area of the screen. And if the player is not within reach, he will utilize the environment to his advantage to get momentum and charge towards him.

- New Tutorial

The Training camp in the current version of the demo was a temporary solution to try and make players learn the controls of the game. We have finally finished developing a brand new tutorial that spans across the entire game, so that things are explained when you need them most!

- Redbite Improvements

Redbites will use proper pathfinding and can chase the player thoroughly throughout the entire level. In addition to that, to avoid platform camping (which makes the gameplay go from hectic to boring fast), Redbites will spawn spontaneously when the player idles for too long on a platform.

- Game Progression: Quest System

The Quest System is definitely worth a mention: for every run, the Sergeant can grant Quests to the player, each with their own difficulty, objectives, and rewards.

As we move towards the finished title, the Sergeant will finally have a pivotal role throughout the entirety of the game's story mode.

We're yet to decide if the demo should contain quests or not.

More from Two Sides of Hell

Other announcements

All news
Major update30 Jun 2026Major Demo Update! Co-Op, Demon mode, and a lot moreBig day, everyone. We’ve just released the biggest update the Two Sides of Hell demo has ever received, and it’s available now for free on Steam. This update introduces the gameplay loop of the first level, including Demon Mode, local co-op, Steam Remote Play Together support, and a completely reworked progression system with unlockables, improved resource balancing, more upgrades to discover,…Community28 Apr 2026Development Update – Building Toward BetaHey everyone, Two Sides of Hell is heading into a major milestone this week: we are preparing for our first beta testing sessions , starting next week. Here's where the build is landing. Choosing how to play The demo will give you a clear choice from the main menu: single-player or local co-op . If you and a friend are sharing a couch, plug in a second controller, hop in, and play together. For…Community21 Apr 2026Development Update – Building the Opening of Two Sides of HellHey everyone, This week Two Sides of Hell took a big step forward on two fronts: production of audio and game assets (like the opening cinematic) and the completition of the game loop in co-op, so that now we can start expanding the game even more. A proper opening cinematic We've started production on the game's opening cutscene. The goal isn't to dump the story onto you, we want you to live i…