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Two Sides of HellNewsDevelopment Update – Building Toward Beta
Community

Development Update – Building Toward Beta

Two Sides of Hell · published 28 Apr 2026, 15:59 UTC

All newsPlayers around this dateRead on Steam

Hey everyone,

Two Sides of Hell is heading into a major milestone this week: we are preparing for our first beta testing sessions, starting next week. Here's where the build is landing.

Choosing how to play

The demo will give you a clear choice from the main menu: single-player or local co-op. If you and a friend are sharing a couch, plug in a second controller, hop in, and play together. For remote co-op, Steam Remote Play Together has your back. We are testing that flow end-to-end so it works smoothly out of the box.

Co-op polish

We are taking a focused pass on co-op feel this week. Camera framing is being stabilized for boss encounters so the screen settles cleanly when targets shift. We are also revisiting how feedback effects like screen shake stack when two players are firing together, the goal is satisfying impact without sensory overload, with options to fine-tune to your monitor. A pause menu is on the way to expose those options properly.

The Evolved Demon Player keeps growing

The Evolved Demon Player is getting another animation pass. The run is being reworked to feel heavier and more grounded. The full set of abilities, from bullet-hell projectile burst, to summons, laser, rock throws, continues to take shape and is almost done, with each ability tied to a specific encounter to give every boss its own visual identity.

Audio production is on

We have finalized our partnership with an Audio Design Studio for the game's audio direction, original music, enemy and player SFX, UI, and the score for the opening cinematic. The first wave of audio work will land progressively as the next demo build comes together.

A few player-facing fixes

Volume settings now persist correctly between sessions, no more starting the game at full blast. Aiming feel got an internal pass too, with weapon spread tuned at the action level so each weapon has a clean, distinct feel.

What's next

By the end of this week we will have an end-to-end demo build mirroring the full opening flow, start, single-player run, tutorial, progression, for our first round of beta testing. We will keep sharing progress as we go.

Thanks as always for following along.

More from Two Sides of Hell

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Major update30 Jun 2026Major Demo Update! Co-Op, Demon mode, and a lot moreBig day, everyone. We’ve just released the biggest update the Two Sides of Hell demo has ever received, and it’s available now for free on Steam. This update introduces the gameplay loop of the first level, including Demon Mode, local co-op, Steam Remote Play Together support, and a completely reworked progression system with unlockables, improved resource balancing, more upgrades to discover,…Community21 Apr 2026Development Update – Building the Opening of Two Sides of HellHey everyone, This week Two Sides of Hell took a big step forward on two fronts: production of audio and game assets (like the opening cinematic) and the completition of the game loop in co-op, so that now we can start expanding the game even more. A proper opening cinematic We've started production on the game's opening cutscene. The goal isn't to dump the story onto you, we want you to live i…Community14 Apr 2026Development Update – Co-op Progress, New Level Visuals, and Upcoming PlaytestsHello everyone, This week we wanted to share a quick update on where development is heading and what we are focusing on right now. Co-op Updates One of the biggest milestones for us is that co-op is now getting very close to the level of quality and completeness of the single-player experience . There is still work to do, but the overall flow is coming together well, and the mode is becoming mu…